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Dragon's Tail Cut?
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<blockquote data-quote="Baduin" data-source="post: 3829221" data-attributes="member: 45562"><p>To remind of the origin of the discussion:</p><p></p><p>"Originally Posted by Rich Baker</p><p>I spent a little time here and there polishing up some Player's Handbook bits. Yesterday I cast my eye over our list of fighter powers, and spent a couple of hours patching up placeholder names and writing up better flavor text. We had a 1st-level power called "Wallop" that had a knock-you-prone rider on it; I changed the name to "Dragon's Tail Cut" and flavored it as a crouch down and make a long looping swing through target's legs power, sort of like the way a dragon might use a tail whip to knock someone down. Maybe it's dorky, maybe it's cool; hard to tell with flavor you write yourself."</p><p></p><p>I would say that it would be best to consider the authentic European (and also Eastern) sword technics before inventing something artificial. This applies both to names and to moves.</p><p></p><p>Fortunately, there is a lot of books on the topic, and many of them are online.</p><p></p><p><a href="http://www.thearma.org/manuals.htm" target="_blank">http://www.thearma.org/manuals.htm</a></p><p></p><p>Eg, attack on the legs are rather dangerous. It is difficult to knock anyone down by hitting them in legs with a sword. There are two things you can do - with a heavy sword you could simply cut off the leg - it was very popular manouver with the Vikings. It goes best with a two-handed sword, of course. Or you can try to hamstring a leg by cutting tendons in the back of the knee. This is fairly difficult and specialized manouver, but there have been descriptions of it since Roman gladiator fights.</p><p></p><p>However, a simple knockdown is an inadequate description of such cuts. Cutting off of the leg causes a rapid death, and hamstringing causes permanent disability (ie Dexterity drain).</p><p></p><p>On the other hand there are much simpler manouvers ending with the opponent on earth - eg hooking your leg behind him and striking him in the face with your pommel.</p></blockquote><p></p>
[QUOTE="Baduin, post: 3829221, member: 45562"] To remind of the origin of the discussion: "Originally Posted by Rich Baker I spent a little time here and there polishing up some Player's Handbook bits. Yesterday I cast my eye over our list of fighter powers, and spent a couple of hours patching up placeholder names and writing up better flavor text. We had a 1st-level power called "Wallop" that had a knock-you-prone rider on it; I changed the name to "Dragon's Tail Cut" and flavored it as a crouch down and make a long looping swing through target's legs power, sort of like the way a dragon might use a tail whip to knock someone down. Maybe it's dorky, maybe it's cool; hard to tell with flavor you write yourself." I would say that it would be best to consider the authentic European (and also Eastern) sword technics before inventing something artificial. This applies both to names and to moves. Fortunately, there is a lot of books on the topic, and many of them are online. [url]http://www.thearma.org/manuals.htm[/url] Eg, attack on the legs are rather dangerous. It is difficult to knock anyone down by hitting them in legs with a sword. There are two things you can do - with a heavy sword you could simply cut off the leg - it was very popular manouver with the Vikings. It goes best with a two-handed sword, of course. Or you can try to hamstring a leg by cutting tendons in the back of the knee. This is fairly difficult and specialized manouver, but there have been descriptions of it since Roman gladiator fights. However, a simple knockdown is an inadequate description of such cuts. Cutting off of the leg causes a rapid death, and hamstringing causes permanent disability (ie Dexterity drain). On the other hand there are much simpler manouvers ending with the opponent on earth - eg hooking your leg behind him and striking him in the face with your pommel. [/QUOTE]
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