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Dragon's Tail Cut?
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<blockquote data-quote="Jim DelRosso" data-source="post: 3830854" data-attributes="member: 5563"><p>"Knockdown" is flavor neutral, as is "trip": they describe exactly what they do.</p><p></p><p>"Wallop" is, as I said, pretty far removed from daily speech, and it doesn't actually even refer to the effect described (no definition of walloping I've found specifically mentions putting someone on the ground). Using uncommon or out of use terms does impart flavor. For example, what if a game referred to its unarmed strike skill as "fisticuffs"? It's a perfectly valid term, but it absolutely conveys a specific flavor. Both "fisticuffs" and "wallop" have fallen out of common use; the only difference is that "fisticuffs" went out sooner. (Though I think the last time someone said that something "packed a wallop" unironically was around 1985.) And both evoke a connotation beyond the mechanical effect.</p><p></p><p>Actually, Cleave's kind of like that, too: cleaving something implies cutting it, but you can use the feat with blunt weapons. Like DTC and Wallop, it's a name that's designed to evoke an image when you read it, but the mechanics can be used to represent situations different than those evoked by the name. And once you've gone with the evocative/flavorful/fluffy name, it's just a question of whether people like it.</p><p></p><p>Many don't like DTC. Others don't like Wallop. I'm sure some don't even like Cleave. But that's all subjective. I don't mind things like Cleave for general feats, but I prefer names like DTC for the specific class powers. I also just think "Wallop" sounds goofy.</p></blockquote><p></p>
[QUOTE="Jim DelRosso, post: 3830854, member: 5563"] "Knockdown" is flavor neutral, as is "trip": they describe exactly what they do. "Wallop" is, as I said, pretty far removed from daily speech, and it doesn't actually even refer to the effect described (no definition of walloping I've found specifically mentions putting someone on the ground). Using uncommon or out of use terms does impart flavor. For example, what if a game referred to its unarmed strike skill as "fisticuffs"? It's a perfectly valid term, but it absolutely conveys a specific flavor. Both "fisticuffs" and "wallop" have fallen out of common use; the only difference is that "fisticuffs" went out sooner. (Though I think the last time someone said that something "packed a wallop" unironically was around 1985.) And both evoke a connotation beyond the mechanical effect. Actually, Cleave's kind of like that, too: cleaving something implies cutting it, but you can use the feat with blunt weapons. Like DTC and Wallop, it's a name that's designed to evoke an image when you read it, but the mechanics can be used to represent situations different than those evoked by the name. And once you've gone with the evocative/flavorful/fluffy name, it's just a question of whether people like it. Many don't like DTC. Others don't like Wallop. I'm sure some don't even like Cleave. But that's all subjective. I don't mind things like Cleave for general feats, but I prefer names like DTC for the specific class powers. I also just think "Wallop" sounds goofy. [/QUOTE]
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