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*Dungeons & Dragons
Dragons: What role do they play in your campaigns?
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<blockquote data-quote="steeldragons" data-source="post: 8309772" data-attributes="member: 92511"><p>Well now, that depends on which dragons we're tawkin' about.</p><p></p><p>There are the "elder wyrm" dragons who exist in a [not-so] hidden corner of the world. They are the dragons who have existed (or are direct descendants of) the "Children of Zho" -a primordial creator entity of my setting. They are gathered in a "council" of dragonkind, overseeing the good/evil and magical/mundanity well-being of the world...training and empowering their scion in the realms of Men and Elves, the Dragonmage. There are...thus far in setting lore... three such dragon entities that have been imprisoned or exiled from the setting's Prime Material for Crimes Against Creation. The return/awakening of any of these entities would be nothing short of catastrophic. The broods of Elder Wyrms (who very rarely breed, at all, anymore) are always entirely "True" dragons of their parental type(s).</p><p></p><p>"True" dragons (our typical catalogue of Chromatics and Metallics, plus Steel -natch-, Iron, and Tungsten. and Yellow, Brown and Purple on the other side) exist but are few and far between. [Centuries old] Adults are true forces of nature to be reckoned with... Significantly fewer, but just as -if not more- powerful, and considered 'true" dragons, are the Gemstone (rumored to be only singular entities of each type) and "Astral" a.k.a. "Planar" (including multiple types of fae and shadow) dragons. However, there are becoming fewer "true" dragons all of the time, as the bulk of their offspring are not "true" in recent centuries. More and more, to the despair of all true dragons, the majority of any given clutch fall into the next category...</p><p></p><p>"Dragonkin" or "Drakonin" are those..."mutant" offspring of dragons, some of whom breed true themselves, that did not "fully" form or had some kind of [magical?] alteration occur during their incubation. The best known of those that can breed among themselves are the Wyverns, Hydrae, and "Lapdrakes" (my world's pseudodragons). Drakes (four-legged but no wings, roughly great dane to lion-sized) and Linnorms ("serpentine" dragons with only two forelegs, no or useless vestigial wings, but still a minor breath weapon). But also include such bizarre creatures as Dragonnes (called something different in my setting), some Chimerae, Dracolisks, Behir (Beithir), and other "partially dragon" creatures that generally do not rise above "cunning animals" as far as intelligence or capacity.</p><p></p><p>So, they could be the typical treasure-filled lair pinnacle "end boss," the mastermind of schemes malevolent or benevolent, mounts, monsters, and even "pets." Dragons are, for sure, a part of my game setting and will never NOT be, regardless of the name of the system we're playing.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8309772, member: 92511"] Well now, that depends on which dragons we're tawkin' about. There are the "elder wyrm" dragons who exist in a [not-so] hidden corner of the world. They are the dragons who have existed (or are direct descendants of) the "Children of Zho" -a primordial creator entity of my setting. They are gathered in a "council" of dragonkind, overseeing the good/evil and magical/mundanity well-being of the world...training and empowering their scion in the realms of Men and Elves, the Dragonmage. There are...thus far in setting lore... three such dragon entities that have been imprisoned or exiled from the setting's Prime Material for Crimes Against Creation. The return/awakening of any of these entities would be nothing short of catastrophic. The broods of Elder Wyrms (who very rarely breed, at all, anymore) are always entirely "True" dragons of their parental type(s). "True" dragons (our typical catalogue of Chromatics and Metallics, plus Steel -natch-, Iron, and Tungsten. and Yellow, Brown and Purple on the other side) exist but are few and far between. [Centuries old] Adults are true forces of nature to be reckoned with... Significantly fewer, but just as -if not more- powerful, and considered 'true" dragons, are the Gemstone (rumored to be only singular entities of each type) and "Astral" a.k.a. "Planar" (including multiple types of fae and shadow) dragons. However, there are becoming fewer "true" dragons all of the time, as the bulk of their offspring are not "true" in recent centuries. More and more, to the despair of all true dragons, the majority of any given clutch fall into the next category... "Dragonkin" or "Drakonin" are those..."mutant" offspring of dragons, some of whom breed true themselves, that did not "fully" form or had some kind of [magical?] alteration occur during their incubation. The best known of those that can breed among themselves are the Wyverns, Hydrae, and "Lapdrakes" (my world's pseudodragons). Drakes (four-legged but no wings, roughly great dane to lion-sized) and Linnorms ("serpentine" dragons with only two forelegs, no or useless vestigial wings, but still a minor breath weapon). But also include such bizarre creatures as Dragonnes (called something different in my setting), some Chimerae, Dracolisks, Behir (Beithir), and other "partially dragon" creatures that generally do not rise above "cunning animals" as far as intelligence or capacity. So, they could be the typical treasure-filled lair pinnacle "end boss," the mastermind of schemes malevolent or benevolent, mounts, monsters, and even "pets." Dragons are, for sure, a part of my game setting and will never NOT be, regardless of the name of the system we're playing. [/QUOTE]
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