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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="Archer" data-source="post: 2008999" data-attributes="member: 2950"><p>This product is great if you are running Dragonstar, Dragonlance or one of the suggested dragon-centric campaigns. Its only good if you have 1 or 2 dragon encounters in your campaign and if you don't use dragons, well, you wouldn't even think about using it.</p><p></p><p>Like the other AEG theme books, Dragons is targeted more to the DM and contains an eclectic mix of fiction, prose, feats, skill uses, prestige classes and magic items.</p><p></p><p>Considerable space is devoted to the use of every dragon part. When I say every, I mean every. There are parts of dragons that I had never even realized existed, probably because they didn't until the new d20 illustrations were released. Every part is assigned a magic item that it provides a substantial discount against for creation costs. Dragon parts now have a value on par with their hordes. The drawback is that having dragon parts seems to prejudice every dragon you meet against you and if you kill good dragons then the standard races begin to hate you as well. Try explaining your gold dragon shield by saying it was already dead when you got there and see how far you get. You can quintuple your lifespan by eating a properly prepared dragon egg but dragons will recognize this on sight.</p><p></p><p>The feats are esoteric with a few that might have practical application.</p><p></p><p>There is a more balanced variant of the Windrider (this book precedes MoTW) and a monk variant on par with some of the monks from OA.</p><p></p><p>The rest of the book is mostly made up of dragon-centric campain info and descriptions of legendary dragons and their stats.</p></blockquote><p></p>
[QUOTE="Archer, post: 2008999, member: 2950"] This product is great if you are running Dragonstar, Dragonlance or one of the suggested dragon-centric campaigns. Its only good if you have 1 or 2 dragon encounters in your campaign and if you don't use dragons, well, you wouldn't even think about using it. Like the other AEG theme books, Dragons is targeted more to the DM and contains an eclectic mix of fiction, prose, feats, skill uses, prestige classes and magic items. Considerable space is devoted to the use of every dragon part. When I say every, I mean every. There are parts of dragons that I had never even realized existed, probably because they didn't until the new d20 illustrations were released. Every part is assigned a magic item that it provides a substantial discount against for creation costs. Dragon parts now have a value on par with their hordes. The drawback is that having dragon parts seems to prejudice every dragon you meet against you and if you kill good dragons then the standard races begin to hate you as well. Try explaining your gold dragon shield by saying it was already dead when you got there and see how far you get. You can quintuple your lifespan by eating a properly prepared dragon egg but dragons will recognize this on sight. The feats are esoteric with a few that might have practical application. There is a more balanced variant of the Windrider (this book precedes MoTW) and a monk variant on par with some of the monks from OA. The rest of the book is mostly made up of dragon-centric campain info and descriptions of legendary dragons and their stats. [/QUOTE]
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