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<blockquote data-quote="Xylix" data-source="post: 499361" data-attributes="member: 9089"><p>The real problem is the one size fits all approach, any attempt at CR rating needs to take into account two things:</p><p></p><p>#1 : Damage Absoption. This is through immunities, SR, AC, HP, or anything that negates the player's ability to deal damage. Anything that reduces the ability to take the creature down makes it more devestating to the player party.</p><p></p><p>#2: Damage infliction: Special abilities, raw attacks, death attacks, incapacitating abilities etc... The ability to use them, and the effectiveness when used.</p><p></p><p></p><p>The problem is your CR methode does not take this into account. </p><p></p><p></p><p>For instance a Very Young red dragon has more HP, slightly less AC, Slightly better saves, it damage capacity is about the same, only a touch better than the black dragon.</p><p></p><p>However, its damage infliction with higher BAB, more damaging attacks [averages bw +22%, ph +72%] averages more hits with its +2 more attacks. The Red dragon is definitely a more dangerous match. For damaging purposes to a group with an area breath, and heavy physical attacks it could easily beat a single 10th level figher, where the black dragon was questionable.</p><p></p><p></p><p>All of this must be taken into account. If the creature can be beaten by one person of the same level as the CR, it is probably too weak for the CR, if it can beat two people it is probably to high.</p><p></p><p>The real difficulty is when you deal with non-damge effects, or rarely applying defenses. For instance 'Acid' resistance is pretty much pointless to nearly all player attacks, however Fire resistance is different.</p></blockquote><p></p>
[QUOTE="Xylix, post: 499361, member: 9089"] The real problem is the one size fits all approach, any attempt at CR rating needs to take into account two things: #1 : Damage Absoption. This is through immunities, SR, AC, HP, or anything that negates the player's ability to deal damage. Anything that reduces the ability to take the creature down makes it more devestating to the player party. #2: Damage infliction: Special abilities, raw attacks, death attacks, incapacitating abilities etc... The ability to use them, and the effectiveness when used. The problem is your CR methode does not take this into account. For instance a Very Young red dragon has more HP, slightly less AC, Slightly better saves, it damage capacity is about the same, only a touch better than the black dragon. However, its damage infliction with higher BAB, more damaging attacks [averages bw +22%, ph +72%] averages more hits with its +2 more attacks. The Red dragon is definitely a more dangerous match. For damaging purposes to a group with an area breath, and heavy physical attacks it could easily beat a single 10th level figher, where the black dragon was questionable. All of this must be taken into account. If the creature can be beaten by one person of the same level as the CR, it is probably too weak for the CR, if it can beat two people it is probably to high. The real difficulty is when you deal with non-damge effects, or rarely applying defenses. For instance 'Acid' resistance is pretty much pointless to nearly all player attacks, however Fire resistance is different. [/QUOTE]
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