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<blockquote data-quote="Anubis" data-source="post: 503315" data-attributes="member: 2358"><p>I'm simply willing to admit when I've made a mistake, something you haven't done much of lately. You used to actually listen to other people, but that seems to have changed at this point.</p><p></p><p>I am interested in seeing your whole system, though, because I do think SOME parts of it are valid. If anything, I can use what I think works and ditch the rest.</p><p></p><p></p><p></p><p>I meant what I said. I doubt a Level 10 party would even use 10% of its resources against a Young Black Dragon. A Level 10 Wizard could easily have a Wand of Magic Missile Lv.9 that could do an easy 17 points of damage per round. The fighter would likely have a bow to use against the dragon if it flies, as would a rogue. The cleric has a number of abilities to choose from, and a single Searing Light would likely hit for 22 points of damage. All things considered the dragon would easily take over 50 points of the damage in the first round alone, using only ONE spell, ONE charge from a wand, and TWO arrows. Hardly 20% of the party's resources.</p><p></p><p>I contest that a Level 10 party would EASILY crush the Young Black Dragon, if anything because the thing's good abilities have yet to develop. Even the breath weapon does a mmere 6d4 points of damage, which the rogue is likely to avoid altogether with Evasion. The others can survive easily as the dragon can likely target only one per round due to the line breath, which is crappy breath.</p><p></p><p></p><p></p><p>Silly? The Ettin gets twice as many attacks at damn near the same attack bonus, which is likely to hit any ACs at that level anyway. Damage is nearly as high, but when coupled with double the attacks, it's devastating.</p></blockquote><p></p>
[QUOTE="Anubis, post: 503315, member: 2358"] I'm simply willing to admit when I've made a mistake, something you haven't done much of lately. You used to actually listen to other people, but that seems to have changed at this point. I am interested in seeing your whole system, though, because I do think SOME parts of it are valid. If anything, I can use what I think works and ditch the rest. I meant what I said. I doubt a Level 10 party would even use 10% of its resources against a Young Black Dragon. A Level 10 Wizard could easily have a Wand of Magic Missile Lv.9 that could do an easy 17 points of damage per round. The fighter would likely have a bow to use against the dragon if it flies, as would a rogue. The cleric has a number of abilities to choose from, and a single Searing Light would likely hit for 22 points of damage. All things considered the dragon would easily take over 50 points of the damage in the first round alone, using only ONE spell, ONE charge from a wand, and TWO arrows. Hardly 20% of the party's resources. I contest that a Level 10 party would EASILY crush the Young Black Dragon, if anything because the thing's good abilities have yet to develop. Even the breath weapon does a mmere 6d4 points of damage, which the rogue is likely to avoid altogether with Evasion. The others can survive easily as the dragon can likely target only one per round due to the line breath, which is crappy breath. Silly? The Ettin gets twice as many attacks at damn near the same attack bonus, which is likely to hit any ACs at that level anyway. Damage is nearly as high, but when coupled with double the attacks, it's devastating. [/QUOTE]
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