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Dragonscale armor question
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<blockquote data-quote="AmerginLiath" data-source="post: 6607955" data-attributes="member: 777"><p>Part of the question is the issue of labor. Dragonscale strikes me as a hard material to work with without ruining much of it. As a DM, I wouldn't want to ruin the work that PCs put into slaying a dragon and actually thinking of doing something with the corpse besides moving onto the next challenge (too often in 5e, the complaint it "what to do with the money?," so any interaction with the larger economy should really be rewarded). Still, a party having a dragon's corpse and looking for someone who can make armor is fodder for a fun minor quest. Nothing too crazy, but a matter of fighting out who has the skills and where they are while trying to guard and move the bulk of a dragon's remains from Point A to Point B safely (scaling the dragon properly would be part of the process of making the armor, in all likelihood). The DM shouldn't worry about trying to get the full gold amount, but rather the full story amount – by taking the hard road of moving a dragon's corpse to the smithy to save on gold, the characters are telling a story worth its own weight in gold!</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6607955, member: 777"] Part of the question is the issue of labor. Dragonscale strikes me as a hard material to work with without ruining much of it. As a DM, I wouldn't want to ruin the work that PCs put into slaying a dragon and actually thinking of doing something with the corpse besides moving onto the next challenge (too often in 5e, the complaint it "what to do with the money?," so any interaction with the larger economy should really be rewarded). Still, a party having a dragon's corpse and looking for someone who can make armor is fodder for a fun minor quest. Nothing too crazy, but a matter of fighting out who has the skills and where they are while trying to guard and move the bulk of a dragon's remains from Point A to Point B safely (scaling the dragon properly would be part of the process of making the armor, in all likelihood). The DM shouldn't worry about trying to get the full gold amount, but rather the full story amount – by taking the hard road of moving a dragon's corpse to the smithy to save on gold, the characters are telling a story worth its own weight in gold! [/QUOTE]
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