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Dragonshard - a mini review
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<blockquote data-quote="evildmguy" data-source="post: 2723818" data-attributes="member: 6092"><p>I thought I would post this from my LJ here. Some notes: I have not completed the game. I am not the best at RTSs but I do enjoy playing them. </p><p></p><p>The game is a typical RTS. It isn't bad and has some of the good ideas from both Armies of Exigo and Kohan. It has some very neat ideas on resource management, that keeps it easy. It has captains, that can accumulate soldiers under them for a better fighting force. Further, except for some units, most units regenerate hit points over time, and more near a city. I like how you spend xp to create better captains and that with higher levels, they can have more henchmen. I like how you have to pick the buildings you want to maximize their effectiveness. I like the idea of the resources. All of those things are very good ideas and fresh for RTSs. </p><p></p><p>However, I am finding a lot of things I don't like. </p><p></p><p>They didn't use the DND rules. Instead of having normal hit points, hit points are in the hundreds or thousands for some monsters. Instead of having AC, they have resistances to certain types of attacks. Why? DND is based on a wargame! Why not use the wargame rules for a computer wargame? </p><p></p><p>It tries to add in some "role playing" elements and I don't think it works. All it really does it limit the number of troops you can take into the underground area. Further, as no troops are kept between levels, I don't know if the heroes are reset between levels but if they are, there is no point to the role playing that they did add. </p><p></p><p>Resources are tricky. On the surface, I like the ideas. However, I don't like the execution. There are only dragonshards and gold as resources. Gold can be found after an adventure or killing some monsters. It can also be earned through taxation but that is not much. It gives a reason to adventure but it seems forced. Dragonshards are very limited. However, either at night or after a certain waypoint is reached, more dragonshards will fall from the sky, possibly injuring your army. Again, a neat idea but not implemented very well. I don't know if this is the computer game or the RPG. </p><p></p><p>I will still play it, I am sure. At least, until I am more frustrated and then I will see. It isn't even that I hate what I have seen, I just don't think the pieces come together that well. And that's the crux of it. It has some good ideas but the whole isn't better than any of the individual ideas, from the world, to the rules used or even the new ideas on buildings and resources. And that's too bad because the elements for a great game are there but haven't been utilized as well as they could have been. </p><p></p><p>This review was sponsored by the character &. </p><p></p><p>Have a good one! Take care! </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 2723818, member: 6092"] I thought I would post this from my LJ here. Some notes: I have not completed the game. I am not the best at RTSs but I do enjoy playing them. The game is a typical RTS. It isn't bad and has some of the good ideas from both Armies of Exigo and Kohan. It has some very neat ideas on resource management, that keeps it easy. It has captains, that can accumulate soldiers under them for a better fighting force. Further, except for some units, most units regenerate hit points over time, and more near a city. I like how you spend xp to create better captains and that with higher levels, they can have more henchmen. I like how you have to pick the buildings you want to maximize their effectiveness. I like the idea of the resources. All of those things are very good ideas and fresh for RTSs. However, I am finding a lot of things I don't like. They didn't use the DND rules. Instead of having normal hit points, hit points are in the hundreds or thousands for some monsters. Instead of having AC, they have resistances to certain types of attacks. Why? DND is based on a wargame! Why not use the wargame rules for a computer wargame? It tries to add in some "role playing" elements and I don't think it works. All it really does it limit the number of troops you can take into the underground area. Further, as no troops are kept between levels, I don't know if the heroes are reset between levels but if they are, there is no point to the role playing that they did add. Resources are tricky. On the surface, I like the ideas. However, I don't like the execution. There are only dragonshards and gold as resources. Gold can be found after an adventure or killing some monsters. It can also be earned through taxation but that is not much. It gives a reason to adventure but it seems forced. Dragonshards are very limited. However, either at night or after a certain waypoint is reached, more dragonshards will fall from the sky, possibly injuring your army. Again, a neat idea but not implemented very well. I don't know if this is the computer game or the RPG. I will still play it, I am sure. At least, until I am more frustrated and then I will see. It isn't even that I hate what I have seen, I just don't think the pieces come together that well. And that's the crux of it. It has some good ideas but the whole isn't better than any of the individual ideas, from the world, to the rules used or even the new ideas on buildings and resources. And that's too bad because the elements for a great game are there but haven't been utilized as well as they could have been. This review was sponsored by the character &. Have a good one! Take care! edg [/QUOTE]
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