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<blockquote data-quote="osmanb" data-source="post: 4243680" data-attributes="member: 2004"><p>Okay, so I can sort of accept the logic here, and it even makes some amount of sense from a simulationist perspective (I really don't care, I'm just saying...). If you approach slowly, and then wind up to use a power, the DS sees it coming, and backs away. If you charge in quickly, and strike as you're coming in, he can't evade in time.</p><p></p><p>However ... unless I explicitly explain what's going on (rules-wise) to the players, how are they EVER going to understand this distinction. If I was a player, and didn't have a grasp of the set of rules that the DM was using to arbitrate this power (especially because it can only be used once / turn), it's going to seem like the DM is just randomly denying people attacks at his whim, depending on the phase of the moon. I guess I can try to explain it in-character, but I'm still a little concerned.</p><p></p><p>As for my last question (re: exactly what kinds of movement trigger the power) ... I guess I find it odd that the power allows them to pursue a fleeing opponent (but only if that opponent escapes via shifting!), and allows them to evade an approaching opponent (but only if that opponent approaches NOT via shifting!)... Again, with the subtlety of the triggers (interpreted strictly as written), players have no hope of understanding the mechanics of the power. And if the game (as other threads repeatedly stress) is about making smart tactical decisions ... it's sort of unfair when the rules that govern those tactics are completely opaque.</p></blockquote><p></p>
[QUOTE="osmanb, post: 4243680, member: 2004"] Okay, so I can sort of accept the logic here, and it even makes some amount of sense from a simulationist perspective (I really don't care, I'm just saying...). If you approach slowly, and then wind up to use a power, the DS sees it coming, and backs away. If you charge in quickly, and strike as you're coming in, he can't evade in time. However ... unless I explicitly explain what's going on (rules-wise) to the players, how are they EVER going to understand this distinction. If I was a player, and didn't have a grasp of the set of rules that the DM was using to arbitrate this power (especially because it can only be used once / turn), it's going to seem like the DM is just randomly denying people attacks at his whim, depending on the phase of the moon. I guess I can try to explain it in-character, but I'm still a little concerned. As for my last question (re: exactly what kinds of movement trigger the power) ... I guess I find it odd that the power allows them to pursue a fleeing opponent (but only if that opponent escapes via shifting!), and allows them to evade an approaching opponent (but only if that opponent approaches NOT via shifting!)... Again, with the subtlety of the triggers (interpreted strictly as written), players have no hope of understanding the mechanics of the power. And if the game (as other threads repeatedly stress) is about making smart tactical decisions ... it's sort of unfair when the rules that govern those tactics are completely opaque. [/QUOTE]
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