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Dragonshield Tactics
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<blockquote data-quote="Azurecrusader" data-source="post: 4243948" data-attributes="member: 24071"><p>While I agree that people are over thinking the whole thing, your comment about the power being a reaction vs. and interrupt being meaningless is way off base. Immediate Reaction is defined differently than and Immediate Interrupt in the KotS quick start rules. By saying that the power is an Immediate Reaction (which it does), it is pretty clear that the designers intended the power to be used directly <em>after</em> the completion of a move action. This is different than calling it an Interrupt which would indicate that the move action pauses, the dragonshield shifts, and then movement resumes.</p><p></p><p>This isn't a hard rule in my mind, based on a strict interpretation the following can happen:</p><p>1. The Dragonshield can shift away from an incoming basic move action, thus avoiding the followup attack (a new action, per the rules).</p><p>2. The Dragonshield can shift away from a PC's shift <em>away</em>. That is, if a PC uses a move action to shift a square outside of the threatened spaces of the Dragonshield, the Dragonshield can shift at the end of the PC's shift. </p><p>3. A Dragonshield <em><strong>cannot</strong></em> shift away from a charge, the rogue ability to move and attack or any other sort of single action that combines movement with an attack. These actions are a single action, meaning that the Dragonshield's ability does not trigger until <em>after</em> the attack is complete. </p><p>4. A Dragonshield <em><strong>cannot</strong></em> shift more than once per round, per the rules of an Immediate action (one per round).</p><p></p><p>The <em>only</em> challenging part of this rule is whether or not the Dragonshield can shift <em>after</em> a charge attack or rogue ability, etc. The ability says specifically "or an enemy moves adjacent". I would read this as a move action, so a Dragonshield could only shift as the direct response to any actions that can be taken as a Move Action (shifting and moving), but not in response to forced movement, charging, etc. This I can certainly see some disagreement on though.</p></blockquote><p></p>
[QUOTE="Azurecrusader, post: 4243948, member: 24071"] While I agree that people are over thinking the whole thing, your comment about the power being a reaction vs. and interrupt being meaningless is way off base. Immediate Reaction is defined differently than and Immediate Interrupt in the KotS quick start rules. By saying that the power is an Immediate Reaction (which it does), it is pretty clear that the designers intended the power to be used directly [I]after[/I] the completion of a move action. This is different than calling it an Interrupt which would indicate that the move action pauses, the dragonshield shifts, and then movement resumes. This isn't a hard rule in my mind, based on a strict interpretation the following can happen: 1. The Dragonshield can shift away from an incoming basic move action, thus avoiding the followup attack (a new action, per the rules). 2. The Dragonshield can shift away from a PC's shift [I]away[/I]. That is, if a PC uses a move action to shift a square outside of the threatened spaces of the Dragonshield, the Dragonshield can shift at the end of the PC's shift. 3. A Dragonshield [I][B]cannot[/B][/I] shift away from a charge, the rogue ability to move and attack or any other sort of single action that combines movement with an attack. These actions are a single action, meaning that the Dragonshield's ability does not trigger until [I]after[/I] the attack is complete. 4. A Dragonshield [I][B]cannot[/B][/I] shift more than once per round, per the rules of an Immediate action (one per round). The [I]only[/I] challenging part of this rule is whether or not the Dragonshield can shift [I]after[/I] a charge attack or rogue ability, etc. The ability says specifically "or an enemy moves adjacent". I would read this as a move action, so a Dragonshield could only shift as the direct response to any actions that can be taken as a Move Action (shifting and moving), but not in response to forced movement, charging, etc. This I can certainly see some disagreement on though. [/QUOTE]
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