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<blockquote data-quote="pinbot" data-source="post: 4245787" data-attributes="member: 66891"><p>The problem is that if you are willing to say that 'part of an action is still an action' which is what you are doing, there is no difference between an 'immediate reaction' and an 'immediate interrupt'. Obviously there is supposed to be a huge difference between those two things.</p><p></p><p>I'm hoping the source was just mistaken on this. Not just for 'consistent rules that use defined terms correctly make for less arguments' -- although that is the main reason. But in this particular case, the kobolds' shift is pretty weak if the pc's can keep moving afterwards--whereas if the pc's generally have to charge to make a melee attack it becomes a much more interesting battle.</p></blockquote><p></p>
[QUOTE="pinbot, post: 4245787, member: 66891"] The problem is that if you are willing to say that 'part of an action is still an action' which is what you are doing, there is no difference between an 'immediate reaction' and an 'immediate interrupt'. Obviously there is supposed to be a huge difference between those two things. I'm hoping the source was just mistaken on this. Not just for 'consistent rules that use defined terms correctly make for less arguments' -- although that is the main reason. But in this particular case, the kobolds' shift is pretty weak if the pc's can keep moving afterwards--whereas if the pc's generally have to charge to make a melee attack it becomes a much more interesting battle. [/QUOTE]
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