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Dragonslayers: After the second dragon
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<blockquote data-quote="Evilhalfling" data-source="post: 2085268" data-attributes="member: 16991"><p>The crew is fine with wrestling and other contests, the captain refuses to allow weapons at first, but eventually changes his mind. The crew will gather around to watch such events, cheering, booing and making small wagers become common. For actual weapons the crew will move some of the barrels to make more room. </p><p></p><p>The Captain warms up to Velsouvus and will spend a fair amount of time talking with him, telling him of both the wavefather and Rixza, god of lighting. The captain will show you the map room, and his quarters. Where you notice a second hammock stashed out of the way. </p><p>He has a beautifully engraved compass that is in a wooden box, about a foot across. It is the compass the ship is named for and the captain will confide that it occasionally works better than other compasses. The captain and Ke'leth have one loud fight during the week, but it calms down and they seem on the best of terms later. </p><p></p><p>The crew is a little standoffish with Hond and Grim, but accepts Kylala quickly. </p><p>They learn not to ask for Grims help in moving stuff that can be broken, and only to mend stuff that is relatively simple. <span style="color: Silver">"What you mean it wont turn?"</span> well it was cracked a little and we asked Grim if he could fix it... and … <span style="color: Silver">*Sigh* well get out the spare then, and cut that one free, very carefully. Orc! Quit helping the boys.</span> </p><p></p><p></p><p>Velsouvous -[Spoiler]You also notice (sense motive 18+5=23) that the captain treats Ke'leth with deference, but will defend him if asked. Perhaps a little too vigorously. </p><p></p><p>The crew member was probably asking for physical punishment, but since he referred the matter to you, you may do as you wish. [/Spoiler]</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2085268, member: 16991"] The crew is fine with wrestling and other contests, the captain refuses to allow weapons at first, but eventually changes his mind. The crew will gather around to watch such events, cheering, booing and making small wagers become common. For actual weapons the crew will move some of the barrels to make more room. The Captain warms up to Velsouvus and will spend a fair amount of time talking with him, telling him of both the wavefather and Rixza, god of lighting. The captain will show you the map room, and his quarters. Where you notice a second hammock stashed out of the way. He has a beautifully engraved compass that is in a wooden box, about a foot across. It is the compass the ship is named for and the captain will confide that it occasionally works better than other compasses. The captain and Ke'leth have one loud fight during the week, but it calms down and they seem on the best of terms later. The crew is a little standoffish with Hond and Grim, but accepts Kylala quickly. They learn not to ask for Grims help in moving stuff that can be broken, and only to mend stuff that is relatively simple. [COLOR=Silver]"What you mean it wont turn?"[/COLOR] well it was cracked a little and we asked Grim if he could fix it... and … [COLOR=Silver]*Sigh* well get out the spare then, and cut that one free, very carefully. Orc! Quit helping the boys.[/COLOR] Velsouvous -[Spoiler]You also notice (sense motive 18+5=23) that the captain treats Ke'leth with deference, but will defend him if asked. Perhaps a little too vigorously. The crew member was probably asking for physical punishment, but since he referred the matter to you, you may do as you wish. [/Spoiler] [/QUOTE]
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