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Dragonslayers: After the second dragon
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<blockquote data-quote="Evilhalfling" data-source="post: 2610100" data-attributes="member: 16991"><p>Not only can you get a set of picks, shovels, you get heavy bucket and a wheelbarrow. </p><p>Then a stop by the school hall for Honds promised protection. Half an hour later you all arrive at the blocked tunnel. The tunnel is 80' long between a junction with a wider tunnel and the blockage. The tunnel has one turn 50 feet from the junction. Illuminesent fungus allows 30' of light here, double for stouts and hairfeet. The tunnel is only 5' wide and 5 'high - using a 2 handed sword is going to be a problem, but not impossible. Loose rocks, and rubble make the last 10' before the collapsed area slow going. Without mining or engireering skills, it is hard to tell how long it will take to dig out, or if the roof will collaspe again. </p><p> How are you going about this? </p><p></p><p>Aphram notices recent boot prints in the heavy dust, the set goes both in and out the same way. </p><p></p><p>Mero: There is a heavy sack that smells like Dra, in the otherwise empty locker. There are brown burn marks on the bag. </p><p></p><p>Gerryt - [sblock]You have dealt with collapsable ceiling traps before. [/sblock] </p><p>[CODE] /\ </p><p> ++</p><p>+++++++++++++</p><p>+ ++</p><p>+ ++</p><p>+ +++-> main tunnel </p><p>+ +++-></p><p>X </p><p>[U]X[/U] rubble area </p><p>DL <- collapsed area </p><p>[/CODE]</p><p>OOC: Mero's box search 23; Tracks of DC 10 or less are easily noticed.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2610100, member: 16991"] Not only can you get a set of picks, shovels, you get heavy bucket and a wheelbarrow. Then a stop by the school hall for Honds promised protection. Half an hour later you all arrive at the blocked tunnel. The tunnel is 80' long between a junction with a wider tunnel and the blockage. The tunnel has one turn 50 feet from the junction. Illuminesent fungus allows 30' of light here, double for stouts and hairfeet. The tunnel is only 5' wide and 5 'high - using a 2 handed sword is going to be a problem, but not impossible. Loose rocks, and rubble make the last 10' before the collapsed area slow going. Without mining or engireering skills, it is hard to tell how long it will take to dig out, or if the roof will collaspe again. How are you going about this? Aphram notices recent boot prints in the heavy dust, the set goes both in and out the same way. Mero: There is a heavy sack that smells like Dra, in the otherwise empty locker. There are brown burn marks on the bag. Gerryt - [sblock]You have dealt with collapsable ceiling traps before. [/sblock] [CODE] /\ ++ +++++++++++++ + ++ + ++ + +++-> main tunnel + +++-> X [U]X[/U] rubble area DL <- collapsed area [/CODE] OOC: Mero's box search 23; Tracks of DC 10 or less are easily noticed. [/QUOTE]
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