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Dragonslayers [Aftermath]
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<blockquote data-quote="Evilhalfling" data-source="post: 1988553" data-attributes="member: 16991"><p>In the Green Isles lived a small people, they lived peacefully and happily for an age then the dragons came. The dragons ravaged cities and towns across the islands and set up lairs taking the wealth of the people for themselves. The people were driven underground reduced to living in mines and dungeons, and using the lava tunnels that connect the islands as boats were no longer safe. Only a single city remains on the surface, it made an alliance with a dragon for mutual protection. The city; Cillune’s harbor is the gateway to the world. In time the people fragmented, those who wanted to fight and prayed for strength became stouts (described below) those who wanted to hide became hairfeet (as gnomes), and those who wanted to run became ferals (goblins) all three can still interbreed. Some of each race are genetic carriers for the other types. </p><p>Humans, sometimes called Tallfellows, live among the Stouts and Hairfeet</p><p>People come from all over the world hoping to become rich and famous for killing dragons. Humans, elves, dwarves and half orcs come from other parts of the world </p><p></p><p>The game will start at the wharfs of Cillune as the small town of Onuthod has sent some local hero’s to find others to fix a dragon problem. The dragons are modified gold, bronze, copper and brass, but “The only good dragon is one that doesn’t want anything you have.”</p><p>These dragons are generally dumber, but just as strong as book dragons. </p><p></p><p>Looking for 2 characters either locals or foreigners </p><p></p><p>Character Building: </p><p>28 pt buy</p><p>ECL = 6 </p><p>Hp after first level = 75% of max </p><p>Books allowed: PHB, DMG, Draconomicon + Comp Arcane(warlocks, Feats) </p><p>Starting wealth = 9300 gp.</p><p>(no dragon bane weapons. Consolidate most/all wondrous items to a single item, with a history and name, at no additional costs for multiple powers or body slot affinities) </p><p></p><p>Hairfeet are gnomes, except AC vs giants becomes +4 AC vs dragons. And favored class sorcerer or rogue.</p><p></p><p>Stouts – +2 con, -2 dex stouts are tough, but the extra bulk has come at the price of agility. Medium build, short, slow land speed = 20 ft but can be maintained while encumbered (as dwarf), low light vision, +1 to all saves, +2 to listen or crafts involving stone or metal, +1 to hit ferals or dragons, +4 AC dodge vs. dragons, favored class ranger or druid </p><p>Stouts are stoic warriors and similar to the dwarves in personality </p><p></p><p>Dwarves, humans, elves, and half orcs come from other lands, there are no by the book gnomes or halflings. </p><p></p><p>Sorcerers tap into power from dragons, not from lineage. As dragons do not breed with lesser races. </p><p></p><p>PCs should have description, background and personality</p><p>Edit - see last post for current party-</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1988553, member: 16991"] In the Green Isles lived a small people, they lived peacefully and happily for an age then the dragons came. The dragons ravaged cities and towns across the islands and set up lairs taking the wealth of the people for themselves. The people were driven underground reduced to living in mines and dungeons, and using the lava tunnels that connect the islands as boats were no longer safe. Only a single city remains on the surface, it made an alliance with a dragon for mutual protection. The city; Cillune’s harbor is the gateway to the world. In time the people fragmented, those who wanted to fight and prayed for strength became stouts (described below) those who wanted to hide became hairfeet (as gnomes), and those who wanted to run became ferals (goblins) all three can still interbreed. Some of each race are genetic carriers for the other types. Humans, sometimes called Tallfellows, live among the Stouts and Hairfeet People come from all over the world hoping to become rich and famous for killing dragons. Humans, elves, dwarves and half orcs come from other parts of the world The game will start at the wharfs of Cillune as the small town of Onuthod has sent some local hero’s to find others to fix a dragon problem. The dragons are modified gold, bronze, copper and brass, but “The only good dragon is one that doesn’t want anything you have.” These dragons are generally dumber, but just as strong as book dragons. Looking for 2 characters either locals or foreigners Character Building: 28 pt buy ECL = 6 Hp after first level = 75% of max Books allowed: PHB, DMG, Draconomicon + Comp Arcane(warlocks, Feats) Starting wealth = 9300 gp. (no dragon bane weapons. Consolidate most/all wondrous items to a single item, with a history and name, at no additional costs for multiple powers or body slot affinities) Hairfeet are gnomes, except AC vs giants becomes +4 AC vs dragons. And favored class sorcerer or rogue. Stouts – +2 con, -2 dex stouts are tough, but the extra bulk has come at the price of agility. Medium build, short, slow land speed = 20 ft but can be maintained while encumbered (as dwarf), low light vision, +1 to all saves, +2 to listen or crafts involving stone or metal, +1 to hit ferals or dragons, +4 AC dodge vs. dragons, favored class ranger or druid Stouts are stoic warriors and similar to the dwarves in personality Dwarves, humans, elves, and half orcs come from other lands, there are no by the book gnomes or halflings. Sorcerers tap into power from dragons, not from lineage. As dragons do not breed with lesser races. PCs should have description, background and personality Edit - see last post for current party- [/QUOTE]
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