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Dragonslayers [Aftermath]
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<blockquote data-quote="RedSwan78" data-source="post: 2084721" data-attributes="member: 5951"><p><strong>During the sea voyage</strong></p><p></p><p>Evilhalfling,</p><p></p><p> I just wanted to point out, that Grim always takes off his Full Plate right before laying down to sleep, and puts on his chain shirt to sleep in, and attaches his sword to the chain shirt to be ready for battle if woken up. Not that it really makes any game difference, but for roleplaying purposes, his armor lays right next to him and he sleeps "cuddling" it.. lol! If woken in the night for watches, he will don the FullPlate.</p><p></p><p> Also, as for spellcasting, and Grim will tell the captain this, that he has prepared "Make Whole" and "Mending" to make any repairs to the ship that he can if needed during the voyage.</p><p></p><p> Grim will create the food to feed the crew and keep it fresh with the Purify spell, and will memorize a different spell in it's place when it's not needed to be cast the next day.</p><p></p><p> A question though, that will determine WHICH spell it is. I have a question about the "Wind Wall" spell. Grim is thinking for if they are attacked by a Dragon while voyaging on the ship, this could come in handy against it's breath weapon, BUT, I need to know, as the player, since the ship is MOVING, could Grim cast it coming out of the deck of the ship and it will move with the ship, or will it just be created there, and then as the ship keeps sailing forward, it will stay in it's original casting coordinate, and therefor, as the ship moves forward, the wind wall will be left behind?</p><p></p><p> IF the wind wall travels forward with the ship as it's origin point was coming out of the deck of the ship, Grim will memorize this spell.</p><p></p><p> IF NOT, then Grim takes Searing Light.</p></blockquote><p></p>
[QUOTE="RedSwan78, post: 2084721, member: 5951"] [b]During the sea voyage[/b] Evilhalfling, I just wanted to point out, that Grim always takes off his Full Plate right before laying down to sleep, and puts on his chain shirt to sleep in, and attaches his sword to the chain shirt to be ready for battle if woken up. Not that it really makes any game difference, but for roleplaying purposes, his armor lays right next to him and he sleeps "cuddling" it.. lol! If woken in the night for watches, he will don the FullPlate. Also, as for spellcasting, and Grim will tell the captain this, that he has prepared "Make Whole" and "Mending" to make any repairs to the ship that he can if needed during the voyage. Grim will create the food to feed the crew and keep it fresh with the Purify spell, and will memorize a different spell in it's place when it's not needed to be cast the next day. A question though, that will determine WHICH spell it is. I have a question about the "Wind Wall" spell. Grim is thinking for if they are attacked by a Dragon while voyaging on the ship, this could come in handy against it's breath weapon, BUT, I need to know, as the player, since the ship is MOVING, could Grim cast it coming out of the deck of the ship and it will move with the ship, or will it just be created there, and then as the ship keeps sailing forward, it will stay in it's original casting coordinate, and therefor, as the ship moves forward, the wind wall will be left behind? IF the wind wall travels forward with the ship as it's origin point was coming out of the deck of the ship, Grim will memorize this spell. IF NOT, then Grim takes Searing Light. [/QUOTE]
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