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Dragonslayers [Aftermath]
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<blockquote data-quote="RedSwan78" data-source="post: 2091347" data-attributes="member: 5951"><p>Grim will say that we should not initiate combat with it, let it make the first move, just be prepared to do battle IF that is it's move. He'll go on to say that while he does love battle, he's learned that one should always try to have the advantage when going into battle, and that the dragon *definately* has the advantage here. </p><p></p><p> Beyond that, </p><p></p><p>Round 1- move to the middle left side of the ship (left side, inbetween hatch and mainmast)</p><p>Round 2- cast <strong><span style="color: SeaGreen">Bless </span></strong>(should hit everybody?) (+1 morale bonus on attack and saving throws vs. Fear - lasts 6 minutes)</p><p>Round 3- cast <strong><span style="color: SeaGreen">Bear's Endurance</span></strong> on Himself (+4 to Con. - gives Grim +12 HP's, and an additional +2 to his Fort Save - lasts 6 minutes)</p><p>Round 4- cast <strong><span style="color: SeaGreen">Shield of Faith </span></strong>on Himself (gives Grim an additional +3 AC bonus [deflection bonus] - lasts 6 minutes)</p><p>Round 5- readies an action to cast <strong><span style="color: SeaGreen">WindWall</span></strong> IF the Dragon uses his breathweapon. Grim will create the windwall coming from the deck of the ship (like you said, so it moves with the ship) and will shape it so that it crosses the deck from left to right in an "S" shaped pattern - this way one can find a way to stand so that you can posisition yourself "behind" the windwall from any direction. Obviously, if the dragon is coming from the front, and uses his breath weapon, Grim casts it so that he is *behind* it - this should hopefully block the dragon's breath weapon (if he uses it) and protect the ship. - lasts 6 rounds</p><p></p><p></p><p> Let me know if you are unclear on what my intentions are. I believe that I can "ready" a spell to be cast on a certain condition (that being IF the dragon uses it's breath weapon as it's swooping towards us), yes?</p></blockquote><p></p>
[QUOTE="RedSwan78, post: 2091347, member: 5951"] Grim will say that we should not initiate combat with it, let it make the first move, just be prepared to do battle IF that is it's move. He'll go on to say that while he does love battle, he's learned that one should always try to have the advantage when going into battle, and that the dragon *definately* has the advantage here. Beyond that, Round 1- move to the middle left side of the ship (left side, inbetween hatch and mainmast) Round 2- cast [B][COLOR=SeaGreen]Bless [/COLOR][/B](should hit everybody?) (+1 morale bonus on attack and saving throws vs. Fear - lasts 6 minutes) Round 3- cast [B][COLOR=SeaGreen]Bear's Endurance[/COLOR][/B] on Himself (+4 to Con. - gives Grim +12 HP's, and an additional +2 to his Fort Save - lasts 6 minutes) Round 4- cast [B][COLOR=SeaGreen]Shield of Faith [/COLOR][/B]on Himself (gives Grim an additional +3 AC bonus [deflection bonus] - lasts 6 minutes) Round 5- readies an action to cast [B][COLOR=SeaGreen]WindWall[/COLOR][/B] IF the Dragon uses his breathweapon. Grim will create the windwall coming from the deck of the ship (like you said, so it moves with the ship) and will shape it so that it crosses the deck from left to right in an "S" shaped pattern - this way one can find a way to stand so that you can posisition yourself "behind" the windwall from any direction. Obviously, if the dragon is coming from the front, and uses his breath weapon, Grim casts it so that he is *behind* it - this should hopefully block the dragon's breath weapon (if he uses it) and protect the ship. - lasts 6 rounds Let me know if you are unclear on what my intentions are. I believe that I can "ready" a spell to be cast on a certain condition (that being IF the dragon uses it's breath weapon as it's swooping towards us), yes? [/QUOTE]
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