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Dragonslayers [Aftermath]
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<blockquote data-quote="azmodean" data-source="post: 2182661" data-attributes="member: 26590"><p><strong>rules lawyer, attack!</strong></p><p></p><p>I originally was posting all of this in (OOC: bla bla bla) blocks in the other thread, but then I remembered that's what this thread is for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Kylala might want to reconsider her move since it provokes an attack of opportunity, unless she can tumble past of course. Archers don't provide flanking either, so there's no benefit I can see, except for letting Hond move into range. Never mind, letting hond take a full attack is good too, just dangerous unless you tumble really well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Between Grim and Velsouvous' castings, everyone should be <em>blessed</em>, which means +1 morale bonus to attack and +1 morale bonus on fear saves. It has a 6 minute duration, so it is still up for sure.</p><p></p><p>You didn't include bless or bulls strength in last rounds attack bonus, did you add the +4 damage to the crit due to bulls strength? +4 str means +2 damage, which is doubled by the crit. </p><p></p><p>Sorry to be rules-lawyerish, and no offence intended toward your DM'ing (I'm loving the fight right now) but I think we need all the help we can get <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>If Glitterscale flies away, he should provoke an AoO from anyone he jumps over. He should be unable to use the withdraw action, since the first square the dragon leaves would be next to the character, but then the dragon would leave the square directly above the character, which would provoke an AoO. </p><p></p><p>Here's my resoning with grappling the dragon. The initial touch, provoking an attack of opportunity(should have gotten improved grapple instead of stunning fist, doh), and grapple check should proceed as normal. If Velsouvous succeeds in making that grab though, the dragon won't be able to fly, because he will be grappling and unable to move, that is unless he takes -20 to his grapple check and only uses one limb to grapple, which would leave his wings free for flying. If you are feeling particularly nice, you might even impose the -20 penalty or a -10 or something on the initial grapple check, to reflect Velsouvous just trying to grab onto a leg or something instead of going for an all-out grapple. Velsouvous' AC is 20 for the AoO he provokes (+1 armor enhancement, +2 dex, +1 natural, +3 wisdom, +3 deflection from <em>Shield of Faith</em>). Oh, I just remembered the dragon was fighting defensively, it might even miss, awesome.</p><p></p><p>Then the cinematic description: </p><p></p><p>The dragon, after leaping out of the water onto the boat, trades blows with the humans then leaps off again. During it's second jump, Velsouvous shouts <span style="color: teal">You aren't getting away now!</span> and latches onto the dragon's hind leg as it passes by his head, getting dragged off the boat and airborne in the process. In midair Velsouvous clings to the dragon's leg for his life as he attempts to pummel the dragon's vitals with vicious kicks.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2182661, member: 26590"] [b]rules lawyer, attack![/b] I originally was posting all of this in (OOC: bla bla bla) blocks in the other thread, but then I remembered that's what this thread is for :P Kylala might want to reconsider her move since it provokes an attack of opportunity, unless she can tumble past of course. Archers don't provide flanking either, so there's no benefit I can see, except for letting Hond move into range. Never mind, letting hond take a full attack is good too, just dangerous unless you tumble really well :) Between Grim and Velsouvous' castings, everyone should be [i]blessed[/i], which means +1 morale bonus to attack and +1 morale bonus on fear saves. It has a 6 minute duration, so it is still up for sure. You didn't include bless or bulls strength in last rounds attack bonus, did you add the +4 damage to the crit due to bulls strength? +4 str means +2 damage, which is doubled by the crit. Sorry to be rules-lawyerish, and no offence intended toward your DM'ing (I'm loving the fight right now) but I think we need all the help we can get :) If Glitterscale flies away, he should provoke an AoO from anyone he jumps over. He should be unable to use the withdraw action, since the first square the dragon leaves would be next to the character, but then the dragon would leave the square directly above the character, which would provoke an AoO. Here's my resoning with grappling the dragon. The initial touch, provoking an attack of opportunity(should have gotten improved grapple instead of stunning fist, doh), and grapple check should proceed as normal. If Velsouvous succeeds in making that grab though, the dragon won't be able to fly, because he will be grappling and unable to move, that is unless he takes -20 to his grapple check and only uses one limb to grapple, which would leave his wings free for flying. If you are feeling particularly nice, you might even impose the -20 penalty or a -10 or something on the initial grapple check, to reflect Velsouvous just trying to grab onto a leg or something instead of going for an all-out grapple. Velsouvous' AC is 20 for the AoO he provokes (+1 armor enhancement, +2 dex, +1 natural, +3 wisdom, +3 deflection from [i]Shield of Faith[/i]). Oh, I just remembered the dragon was fighting defensively, it might even miss, awesome. Then the cinematic description: The dragon, after leaping out of the water onto the boat, trades blows with the humans then leaps off again. During it's second jump, Velsouvous shouts [color=teal]You aren't getting away now![/color] and latches onto the dragon's hind leg as it passes by his head, getting dragged off the boat and airborne in the process. In midair Velsouvous clings to the dragon's leg for his life as he attempts to pummel the dragon's vitals with vicious kicks. [/QUOTE]
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