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<blockquote data-quote="ShaggySpellsword" data-source="post: 2524172" data-attributes="member: 17626"><p>Gerryt Nylson</p><p>[sblock]<span style="font-size: 12px"><strong>Gerryt Nylson (15,000 xp)</strong></span> </p><p><strong>Male human Rogue 1/Warlock 5</strong></p><p><strong>CG Medium humanoid (human)</strong></p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision/magical darkvision 30 ft. Listen -1, Spot -1</p><p> <strong>Languages</strong> Common, Elven, Dwarven</p><p>*********************************************************************</p><p><strong>AC</strong> 19, touch 13, flat-footed 15</p><p><strong>Hp</strong> 22 (6 HD)</p><p><strong> Damage Reduction</strong> 1/cold iron</p><p><strong> Special Defenses </strong> Entropic Warding </p><p><strong>Fort</strong> +0, <strong>Ref</strong> +6, <strong>Will</strong> +3</p><p>*********************************************************************</p><p><strong>Speed</strong> 30 Ft. (6 squares)</p><p><strong>Melee</strong> <em>+1 shortsword</em> +8 (1d6+1/19-20) or</p><p><strong>Ranged</strong> MW hand crossbow +8 (1d4/19-20/30 ft.) or </p><p><strong>Ranged</strong> MW hand crossbow +9 (1d4+1/19-20/30 ft.) in 30 ft. or</p><p><strong>Ranged</strong> <em>Eldritch Blast</em> +8 (3d6/60 ft.) or</p><p><strong>Ranged</strong> <em>Elbritch Blast</em> +9 (3d6+1/60 ft.) in 30 ft. </p><p><strong>Space</strong> 5 Ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +3</p><p><strong>Atk Options</strong> Sneak Attack +1d6, Point-Blank Shot, Precise Shot, Weapon Finesse, Spell Penetration</p><p><strong>Combat Gear</strong> <em>Wand of Cure Light Wounds</em>(15 charges)</p><p><strong>Invocations Known</strong> <strong>DC</strong> 13+spell level <strong>Caster Level</strong> 5</p><p><strong>Least</strong> <em>Entropic Warding, Darkness, Devil’s Sight</em> </p><p>*********************************************************************</p><p><strong>Abilities</strong> Str 10, Dex <em>18</em>, Con 8, Int 14, Wis 8, Cha 17</p><p><strong>Special Qualities</strong>: <em>Detect Magic</em> at will, Trapfinding, Deceive item</p><p><strong>Feats</strong> Point-Blank Shot, Precise Shot, Weapon Finesse, Spell Penetration</p><p><strong>Skills</strong> Balance +3, Bluff +7, Climb -1, Concentration +7, Disable Device +11, Escape Artist +7, Hide +3, Jump +3, Move Silently +7, Open Lock +10, Search +9, Sleight of Hand +7, Swim -2, Tumble +7, Use Magic Device +12, Use Rope +8 </p><p><strong>Possessions</strong> combat gear plus explorer’s outfit, <em>+1 chain shirt</em>, +1 short sword, MW hand crossbow, 20 bolts, MW thieves tools, <em>Obsidian Ring of Kher-Hazahd (+2 dex, mage hand at will]</em>, waterskin, backpack, rationsx4, 31 gp[/sblock] <strong>Encumberance</strong> With backpack Medium, Without: Light</p><p></p><p>Description: Gerryt is a thin man who looks like he could fall over from exhaustion at any moment. Is soul is weary from the years of influence the accursed ring he wears has had on him, though the ring itself seems to drive him with unholy energy. His eyes are sunken deep in his head and bloodshot, his skin very pale. Black stubble seems to perpetually darken his face and his long hair is always pulled back. His right hand is blackened and burnt, and on his ring finger is a ring apparently carved of shiny black volcanic rock with small, lustrous rubies set into it. Gerryt's clothes are fairly nice, and occasionally the tinkle of chain can be heard beneath his doublet and cloak. He wears a sword on one hip, and a small crossbow slung over his shoulder on a strap.</p><p></p><p>Background: Gerryt was just a simple theif in a town full of simple theives. No mistake about it, he was pretty good...but not great. He would involve himself in petty larcenies on a regular basis, sometimes alone, many times with others. Through one of these small-time heists he met a man named Garrin. Garrin worked for another man, one he merely called "Master." Garrin's master needed an outside man to steal a ring from the home of an antique dealer. A ring of historical significance the antique dealer didn't know the value of...or so Garrin's master said. Gerryt took the job, as the pay was ridiculous for a little minor sneak and grab job. The whole thing went smoothly. Of course, carrying the ring was easier on his finger...so that's where it went. Gerryt didn't think twice about it until he made the rendevous with Garrin and the ring wouldn't come off. Garrin, thinking he was being cheated tried to take the ring from Gerryt. Gerryt blacked out, and the next thing he knew, he was sitting in pools of Garrin's blood and entrails...it was obvious that somehow, Gerryt had torn the other man limb from limb. </p><p></p><p>That night, the nightmares started. Over the years Gerryt has been getting less and less sleep, his body has slowly been wasting away. Some nights are better than others, but on the worst night...Gerryt gains power. Slowly he's discovered these new powers granted by the entity in his nightmares...the powerful blasts that char and blacken his hand, the blood-vessel popping ability to see in utter darkness, the ability to create a forcefield of energy that warps the relaity around him. Gerryt left the town in which he'd lived his whole life, seeking a way to control his powers, and fearing that Garrin's Master would one day find him, and want the ring back. The ring that Gerryt is quite sure won't come off...unless he's dead.</p><p></p><p>The Ring of Kher-Hazhad: This ring was stolen by Gerryt from a rich collector of antiquities. Gerryt put it on and has, as of yet, been unable to remove it. It grants him increased nimbleness and allows him to manipulate small objects from far away, as if he were using his own hands. He is quite sure that it is tied to some dark entity...a demon or ghost of some description...that has been haunting his dreams and subconsciously teaching him horrible things that have been granting him great power. He knows his power is evil, yet he can't rid himself of it. He is constantly trying to master this dark power and use it for ultimate good (and if he gains personally from it? Then so much the better!)</p><p></p><p>Personality: Gerryt is always seems upset or slightly distracted. He rarely approaches anything directly, though once he's in a situation he rarely backs down from it. He never has gotten over the way his body and sanity has begun to waste away while his mind and powers grow to inexplicaple and unusual degrees. He trusts and follows those of clear martial bent, and is willing to die for his friends...so long as they don't order him to do it.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 2524172, member: 17626"] Gerryt Nylson [sblock][SIZE=3][B]Gerryt Nylson (15,000 xp)[/B][/SIZE] [b]Male human Rogue 1/Warlock 5 CG Medium humanoid (human) Init[/b] +3; [b]Senses[/b] darkvision/magical darkvision 30 ft. Listen -1, Spot -1 [b]Languages[/b] Common, Elven, Dwarven ********************************************************************* [b]AC[/b] 19, touch 13, flat-footed 15 [b]Hp[/b] 22 (6 HD) [b] Damage Reduction[/b] 1/cold iron [b] Special Defenses [/b] Entropic Warding [b]Fort[/b] +0, [b]Ref[/b] +6, [b]Will[/b] +3 ********************************************************************* [b]Speed[/b] 30 Ft. (6 squares) [b]Melee[/b] [i]+1 shortsword[/i] +8 (1d6+1/19-20) or [b]Ranged[/b] MW hand crossbow +8 (1d4/19-20/30 ft.) or [b]Ranged[/b] MW hand crossbow +9 (1d4+1/19-20/30 ft.) in 30 ft. or [b]Ranged[/b] [i]Eldritch Blast[/i] +8 (3d6/60 ft.) or [b]Ranged[/b] [i]Elbritch Blast[/i] +9 (3d6+1/60 ft.) in 30 ft. [b]Space[/b] 5 Ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +3; [b]Grp[/b] +3 [b]Atk Options[/b] Sneak Attack +1d6, Point-Blank Shot, Precise Shot, Weapon Finesse, Spell Penetration [b]Combat Gear[/b] [i]Wand of Cure Light Wounds[/i](15 charges) [b]Invocations Known[/b] [b]DC[/b] 13+spell level [b]Caster Level[/b] 5 [b]Least[/b] [i]Entropic Warding, Darkness, Devil’s Sight[/i] ********************************************************************* [b]Abilities[/b] Str 10, Dex [i]18[/i], Con 8, Int 14, Wis 8, Cha 17 [b]Special Qualities[/b]: [i]Detect Magic[/i] at will, Trapfinding, Deceive item [b]Feats[/b] Point-Blank Shot, Precise Shot, Weapon Finesse, Spell Penetration [b]Skills[/b] Balance +3, Bluff +7, Climb -1, Concentration +7, Disable Device +11, Escape Artist +7, Hide +3, Jump +3, Move Silently +7, Open Lock +10, Search +9, Sleight of Hand +7, Swim -2, Tumble +7, Use Magic Device +12, Use Rope +8 [b]Possessions[/b] combat gear plus explorer’s outfit, [i]+1 chain shirt[/i], +1 short sword, MW hand crossbow, 20 bolts, MW thieves tools, [i]Obsidian Ring of Kher-Hazahd (+2 dex, mage hand at will][/i], waterskin, backpack, rationsx4, 31 gp[/sblock] [b]Encumberance[/b] With backpack Medium, Without: Light Description: Gerryt is a thin man who looks like he could fall over from exhaustion at any moment. Is soul is weary from the years of influence the accursed ring he wears has had on him, though the ring itself seems to drive him with unholy energy. His eyes are sunken deep in his head and bloodshot, his skin very pale. Black stubble seems to perpetually darken his face and his long hair is always pulled back. His right hand is blackened and burnt, and on his ring finger is a ring apparently carved of shiny black volcanic rock with small, lustrous rubies set into it. Gerryt's clothes are fairly nice, and occasionally the tinkle of chain can be heard beneath his doublet and cloak. He wears a sword on one hip, and a small crossbow slung over his shoulder on a strap. Background: Gerryt was just a simple theif in a town full of simple theives. No mistake about it, he was pretty good...but not great. He would involve himself in petty larcenies on a regular basis, sometimes alone, many times with others. Through one of these small-time heists he met a man named Garrin. Garrin worked for another man, one he merely called "Master." Garrin's master needed an outside man to steal a ring from the home of an antique dealer. A ring of historical significance the antique dealer didn't know the value of...or so Garrin's master said. Gerryt took the job, as the pay was ridiculous for a little minor sneak and grab job. The whole thing went smoothly. Of course, carrying the ring was easier on his finger...so that's where it went. Gerryt didn't think twice about it until he made the rendevous with Garrin and the ring wouldn't come off. Garrin, thinking he was being cheated tried to take the ring from Gerryt. Gerryt blacked out, and the next thing he knew, he was sitting in pools of Garrin's blood and entrails...it was obvious that somehow, Gerryt had torn the other man limb from limb. That night, the nightmares started. Over the years Gerryt has been getting less and less sleep, his body has slowly been wasting away. Some nights are better than others, but on the worst night...Gerryt gains power. Slowly he's discovered these new powers granted by the entity in his nightmares...the powerful blasts that char and blacken his hand, the blood-vessel popping ability to see in utter darkness, the ability to create a forcefield of energy that warps the relaity around him. Gerryt left the town in which he'd lived his whole life, seeking a way to control his powers, and fearing that Garrin's Master would one day find him, and want the ring back. The ring that Gerryt is quite sure won't come off...unless he's dead. The Ring of Kher-Hazhad: This ring was stolen by Gerryt from a rich collector of antiquities. Gerryt put it on and has, as of yet, been unable to remove it. It grants him increased nimbleness and allows him to manipulate small objects from far away, as if he were using his own hands. He is quite sure that it is tied to some dark entity...a demon or ghost of some description...that has been haunting his dreams and subconsciously teaching him horrible things that have been granting him great power. He knows his power is evil, yet he can't rid himself of it. He is constantly trying to master this dark power and use it for ultimate good (and if he gains personally from it? Then so much the better!) Personality: Gerryt is always seems upset or slightly distracted. He rarely approaches anything directly, though once he's in a situation he rarely backs down from it. He never has gotten over the way his body and sanity has begun to waste away while his mind and powers grow to inexplicaple and unusual degrees. He trusts and follows those of clear martial bent, and is willing to die for his friends...so long as they don't order him to do it. [/QUOTE]
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