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<blockquote data-quote="Elrick" data-source="post: 822398" data-attributes="member: 11046"><p><strong>Banwyl ap Gwion (mirthcard)</strong></p><p></p><p><strong><u>Banwyl ap Gwion</u></strong></p><p>Male Human Monk 1/Paladin 4; Medium-size Humanoid;</p><p>HD 1d8+1/4d10+4 (33 hp); Init +4 (+3 Dex, +1 gloves); Spd 30 ft.; AC 18 (+4 Dex, +4 Wis), touch 18, flat-footed 10; BAB +4; Atk +6 melee (1d8+2:Heavy Mace, 1d6+2:Short Sword) +8 range (1d6+2:Shortbow); SA Unarmed [1D6+2], Stunning Attack, Smite Evil, Turn Undead: 6/day as Cleric 2; SQ Wis Mod to AC, Evasion, Detect Evil, Divine Grace, Lay on Hands, Divine Health, Aura of Courage, Remove Disease; AL LG; SV Fort +11, Ref +11, Will +11, STR 14, DEX 18, CON 12, INT 10, WIS 18, CHA 10.</p><p>Language Common;</p><p>Skills: Balance +11(5), Handle Animal +7(7), Heal +9(5), Jump +9(5), Ride +9(5), Tumble +11(5); Feats: Far Shot, Improved Unarmed Strike, Point Blank Shot, Serenity [Your wisdom, inner calm and sagacity fuels your class abilities rather than your force of personality or will. Prerequisite: Divine Grace. Benefit: Use your Wisdom bonus in place of your Charisma bonus for purposes of Divine Grace, Lay on Hands, Smite Evil and Turn Undead. Dragon #306.]</p><p>Gear Everburning Torch, Gloves of Dexterity +2, Periapt of Wisdom +2, Scroll of Cure Light Wounds (5), Arrows (20), Backpack, Bedroll, Cleric's Vestments, Flint & Steel, Healer's Kit, Holy Water (3), Manacles, Monk's Outfit, Sack, Silver Holy Symbol, Tanglefoot Bag, Torch, Trail Rations (7), Waterskin;</p><p>Spells per day: 1st - 1 [+1 Wis]</p><p>Spell Prepared: 1st - Divine Sacrifice. Sacrifice hp for a damage bonus. [Defenders of the Faith]; Spell Save DC: 14</p><p></p><p><strong>Description:</strong> Banwyl has tan, weathered skin from years of long, hard travel. His black hair is always kept to a bare stubble and his body is trim and fit but solid. Quiet and serene, Banwyl is often the calm presence in the eye of a storm.</p><p></p><p><strong>Background:</strong> Banwyl is an Arbiter, one of an small but trusted order of peacekeepers who has been awarded the autonomy to bring peace and justice to the wild and lawless areas of his homeland. Arbiters are rigorously trained in matters of the mind, the body and most importantly the soul in order that they may better tame the wild and protect the innocent. Traveling on his own from settlement to settlement, Banwyl has established a reputation of being fair in his judgments and swift in implementing them. But even the best lawmen gain their share of enemies. Banwyl often feels that it is just a matter of time before he runs across an evil he cannot best. However, his grim dedication to the law and his belief in equality for all help him overcome any doubts he might have.</p></blockquote><p></p>
[QUOTE="Elrick, post: 822398, member: 11046"] [b]Banwyl ap Gwion (mirthcard)[/b] [B][U]Banwyl ap Gwion[/U][/B][U][/U] Male Human Monk 1/Paladin 4; Medium-size Humanoid; HD 1d8+1/4d10+4 (33 hp); Init +4 (+3 Dex, +1 gloves); Spd 30 ft.; AC 18 (+4 Dex, +4 Wis), touch 18, flat-footed 10; BAB +4; Atk +6 melee (1d8+2:Heavy Mace, 1d6+2:Short Sword) +8 range (1d6+2:Shortbow); SA Unarmed [1D6+2], Stunning Attack, Smite Evil, Turn Undead: 6/day as Cleric 2; SQ Wis Mod to AC, Evasion, Detect Evil, Divine Grace, Lay on Hands, Divine Health, Aura of Courage, Remove Disease; AL LG; SV Fort +11, Ref +11, Will +11, STR 14, DEX 18, CON 12, INT 10, WIS 18, CHA 10. Language Common; Skills: Balance +11(5), Handle Animal +7(7), Heal +9(5), Jump +9(5), Ride +9(5), Tumble +11(5); Feats: Far Shot, Improved Unarmed Strike, Point Blank Shot, Serenity [Your wisdom, inner calm and sagacity fuels your class abilities rather than your force of personality or will. Prerequisite: Divine Grace. Benefit: Use your Wisdom bonus in place of your Charisma bonus for purposes of Divine Grace, Lay on Hands, Smite Evil and Turn Undead. Dragon #306.] Gear Everburning Torch, Gloves of Dexterity +2, Periapt of Wisdom +2, Scroll of Cure Light Wounds (5), Arrows (20), Backpack, Bedroll, Cleric's Vestments, Flint & Steel, Healer's Kit, Holy Water (3), Manacles, Monk's Outfit, Sack, Silver Holy Symbol, Tanglefoot Bag, Torch, Trail Rations (7), Waterskin; Spells per day: 1st - 1 [+1 Wis] Spell Prepared: 1st - Divine Sacrifice. Sacrifice hp for a damage bonus. [Defenders of the Faith]; Spell Save DC: 14 [B]Description:[/B] Banwyl has tan, weathered skin from years of long, hard travel. His black hair is always kept to a bare stubble and his body is trim and fit but solid. Quiet and serene, Banwyl is often the calm presence in the eye of a storm. [B]Background:[/B] Banwyl is an Arbiter, one of an small but trusted order of peacekeepers who has been awarded the autonomy to bring peace and justice to the wild and lawless areas of his homeland. Arbiters are rigorously trained in matters of the mind, the body and most importantly the soul in order that they may better tame the wild and protect the innocent. Traveling on his own from settlement to settlement, Banwyl has established a reputation of being fair in his judgments and swift in implementing them. But even the best lawmen gain their share of enemies. Banwyl often feels that it is just a matter of time before he runs across an evil he cannot best. However, his grim dedication to the law and his belief in equality for all help him overcome any doubts he might have. [/QUOTE]
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