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Dragonstar dwarven classes, can use some suggestions
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<blockquote data-quote="Storyteller01" data-source="post: 1711882" data-attributes="member: 20931"><p>Okay, here is what I have so far...</p><p></p><p>The Traveller.</p><p>Basically a Modified Bard, using Wisdom as the base trait. They gain</p><p>the Improved Grav Sense ability </p><p></p><p>Result Chart:</p><p>Planet or larger mass:----------- 5</p><p>Colossal V to Colossal VI:----- 10</p><p>Colossal IV to Colossal III:---- 15</p><p>Colossal to Colossal II:--------- 20</p><p>Gargantuan:---------------------- 25</p><p>Huge:----------------------------- 30</p><p>Large:---------------------------- 35</p><p>Medium:------------------------- 40</p><p>Small:---------------------------- 45</p><p>Tiny:----------------------------- 50</p><p>Diminutive:--------------------- 55</p><p></p><p>at 3rd level. This progresses every fifth level after this. This ability may</p><p>be used on a planet, but at a greatly reduced range. This class</p><p>gains 'Skill Mastery: Grav sense' at 9th level.</p><p></p><p>I would like this class to use a grav sense (Spot) roll to use</p><p>certain abilities (much like the bard uses performance skills).</p><p></p><p>My question to you: what abilities would be appropriate, at what</p><p>level would they be appropriate, and what spells would available in</p><p>their class spell list?</p><p></p><p></p><p>The Gifted (add Traveller/Seer/Energist to the title, depending on</p><p>the characters primary discipline).</p><p>This is a modified psion, gaining the Improved Grav Sense ability</p><p></p><p>Result Chart:</p><p>Planet or larger mass:--------- Automatic</p><p>Colossal V to Colossal VI:----- 5</p><p>Colossal IV to Colossal III:---- 10</p><p>Colossal to Colossal II:--------- 15</p><p>Gargantuan:---------------------- 20</p><p>Huge:----------------------------- 25</p><p>Large:---------------------------- 30</p><p>Medium:------------------------- 35</p><p>Small:---------------------------- 40</p><p>Tiny:----------------------------- 45</p><p>Diminutive:--------------------- 50</p><p>) at 2nd level and progressing every fourth level after that. They gain a 'secret' (similar to the Loremaster or Arch Psion) at 4th level and every fourth level after</p><p>this.</p><p></p><p>They gain 'Spacetime sensitive' at first level, as well as a psi-</p><p>crystal (dwarvs and their gems...). Basically, the class gains a +1</p><p>effective manifestor level for Psychoportive, Clairsentient, and</p><p>Psychokinetic powers. They must have one of these power catagories as</p><p>a primary discipline. However, this focus means that they cannot use</p><p>Metacreative, Psychometabolic, or Telepathic powers.</p><p></p><p>This class gains 'Skill Mastery: Grav Sense' at 7th level.</p><p></p><p>My question to you: what secrets should I make available, and at what</p><p>cost (ie: if I allow a Secret that gives the player an additional +1</p><p>to the effective manifestor level of powers in their primary</p><p>discipline, what would the cost be to balance it? Loss of X PSP's?</p><p>What would you recommend?)</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1711882, member: 20931"] Okay, here is what I have so far... The Traveller. Basically a Modified Bard, using Wisdom as the base trait. They gain the Improved Grav Sense ability Result Chart: Planet or larger mass:----------- 5 Colossal V to Colossal VI:----- 10 Colossal IV to Colossal III:---- 15 Colossal to Colossal II:--------- 20 Gargantuan:---------------------- 25 Huge:----------------------------- 30 Large:---------------------------- 35 Medium:------------------------- 40 Small:---------------------------- 45 Tiny:----------------------------- 50 Diminutive:--------------------- 55 at 3rd level. This progresses every fifth level after this. This ability may be used on a planet, but at a greatly reduced range. This class gains 'Skill Mastery: Grav sense' at 9th level. I would like this class to use a grav sense (Spot) roll to use certain abilities (much like the bard uses performance skills). My question to you: what abilities would be appropriate, at what level would they be appropriate, and what spells would available in their class spell list? The Gifted (add Traveller/Seer/Energist to the title, depending on the characters primary discipline). This is a modified psion, gaining the Improved Grav Sense ability Result Chart: Planet or larger mass:--------- Automatic Colossal V to Colossal VI:----- 5 Colossal IV to Colossal III:---- 10 Colossal to Colossal II:--------- 15 Gargantuan:---------------------- 20 Huge:----------------------------- 25 Large:---------------------------- 30 Medium:------------------------- 35 Small:---------------------------- 40 Tiny:----------------------------- 45 Diminutive:--------------------- 50 ) at 2nd level and progressing every fourth level after that. They gain a 'secret' (similar to the Loremaster or Arch Psion) at 4th level and every fourth level after this. They gain 'Spacetime sensitive' at first level, as well as a psi- crystal (dwarvs and their gems...). Basically, the class gains a +1 effective manifestor level for Psychoportive, Clairsentient, and Psychokinetic powers. They must have one of these power catagories as a primary discipline. However, this focus means that they cannot use Metacreative, Psychometabolic, or Telepathic powers. This class gains 'Skill Mastery: Grav Sense' at 7th level. My question to you: what secrets should I make available, and at what cost (ie: if I allow a Secret that gives the player an additional +1 to the effective manifestor level of powers in their primary discipline, what would the cost be to balance it? Loss of X PSP's? What would you recommend?) [/QUOTE]
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