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Dragonstar: How was it?
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<blockquote data-quote="Silveras" data-source="post: 2638479" data-attributes="member: 6271"><p>That matches our experiences pretty well. </p><p></p><p>A lot depends on how you plan to run it, though. </p><p></p><p>The DM in our game ran it as mostly science fiction with some fantasy added in. That meant everyone had spare energy cells for their guns, and ready access to recharging them. As a result, it was from 1st level on all about the guns. The weapons are a lot like wands with infinite charges (in that style of game), and are readily available to 1st level characters. Should the wizard try to use ray of frost for 1d3+1 cold, or a laser for 3d6 damage? Not a tough choice there. </p><p></p><p>When we shifted the focus to an off-limits planet where we had to hide our off-world status, though, the feel changed quite a bit. No easy re-charges there, and potentially months of poking around, meant we had to be careful about using the guns.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2638479, member: 6271"] That matches our experiences pretty well. A lot depends on how you plan to run it, though. The DM in our game ran it as mostly science fiction with some fantasy added in. That meant everyone had spare energy cells for their guns, and ready access to recharging them. As a result, it was from 1st level on all about the guns. The weapons are a lot like wands with infinite charges (in that style of game), and are readily available to 1st level characters. Should the wizard try to use ray of frost for 1d3+1 cold, or a laser for 3d6 damage? Not a tough choice there. When we shifted the focus to an off-limits planet where we had to hide our off-world status, though, the feel changed quite a bit. No easy re-charges there, and potentially months of poking around, meant we had to be careful about using the guns. [/QUOTE]
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