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<blockquote data-quote="Knightfall" data-source="post: 4607311" data-attributes="member: 2012"><p><strong>A Skyrealms of Jorune race</strong></p><p></p><p>I just realized that I hadn't posted this entry here yet. I have two more entries that are close to being done, as well. I'll try to get at least one of them done before I start my latest night class in January. - KF72</p><p></p><p><span style="color: DarkOrange"><strong><span style="font-size: 12px">Crugar</span></strong></span></p><p><strong>Medium Monstrous Humanoid (Iscinite)</strong></p><p><strong>Hit Dice:</strong> 2d8+4 (13 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 14 (+3 Dex, +1 natural), touch 13, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +2/+5</p><p><strong>Attack:</strong> +5 melee (1d4+3, claw) or +7 melee (1d6+3, lapin) or +5 ranged (1d8, holdout pistol) or +5 ranged (2d6, screamer pistol)</p><p><strong>Full Attack:</strong> +5 melee (1d4+3, 2 claws) and +3 melee (1d6+1, bite) or +7 melee (1d6+3, lapin) or +5 ranged (1d8, holdout pistol) or +5 ranged (2d6, screamer pistol)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Improved grab, pounce</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., scent</p><p><strong>Saves:</strong> Fort +2, Ref +6, Will +5</p><p><strong>Abilities:</strong> Str 17 (+3), Dex 17 (+3), Con 15 (+2), Int 11 (+0), Wis 14 (+2), Cha 10 (+0)</p><p><strong>Skills:</strong> Balance +8, Climb +4, Freefall +5, Hide +8*, Listen +4, Move Silently +8, Spot +4</p><p><strong>Feats:</strong> Multiattack, Technical Proficiency (B)</p><p></p><p><strong>Environment:</strong> World of Leben; or anywhere in the Domains of Golion and Altara</p><p><strong>Organization:</strong> Solitary, pair, patrol (5–20), or clan (30–300)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually lawful evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p>Crugars are descendent's of a primitive feline species from the world of Leben. Through the genetic manipulation work of the fraal Iscin, this race was altered into intelligent bipeds with opposable thumbs. The most factual account of the life of Iscin states that a crugar named Choungra was responsible for the death of the xenogeneticist. In fact, the word choungra means assassin in the languages of all Iscin’s creations except that of the crugar language, in which it means liberator.</p><p></p><p>The crugar body is approximately human-sized: just more slender and a little shorter. The crugars tan hair is worn cropped close to their bodies. Only the Cygra, an elite unit of crugar warriors, can wear their hair long.</p><p></p><p>Crugar speak their own racial tongue, called Tchaun tse, as well as Common. Crugars pronounce “ch” as “sh”. Most misunderstand the crugar pronunciations, assuming the “sh” sound to be the result of a slurred accent. Crugars squint when they speak, a trait often bothersome to most other races. Crugars can appear very intimidating; arching their backs and hissing, they look even more formidable than they actually are.</p><p></p><p><strong>Combat</strong></p><p>Crugars have short tempers. Although they may show restraint when deciding whether or not to fight, they are committed once they’ve decided to attack. Crugars rarely disengage from any conflict once it has begun. Their sheer speed often helps them in any sort of physical combat. In melee, crugars slash out with powerful claws, bite with feline fangs, and fight ferociously with a hooked, masterwork keenblade, known as a lapin. They’re also fond of fighting close quarters with daggers, saps and stun gauntlets.</p><p></p><p>A crugar that controls its temper will just as likely blast away the offending individual with any sort of gun. They favor small, concealed firearms but also love the sound a screamer rifle makes.</p><p></p><p><em>Improved Grab (Ex):</em> If a crugar hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. A crugar can only use this ability works against opponents at least one size category smaller than the crugar. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent (-20 penalty on grapple checks).</p><p></p><p><em>Pounce (Ex):</em> When a crugar makes a charge, it can follow with a full attack.</p><p></p><p><em>Skills:</em> Crugars get a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or undergrowth the Hide bonus increases to +12.</p><p></p><p><strong>Crugar Society</strong></p><p>Crugars are known for their unnatural cruelty towards other races. Over two hundred years ago, the crugar frigate <em>Cat's Eye</em> came across the woffen transport <em>Tiburón</em> floating helpless in space. The <em>Tiburón</em> had been infected by an unknown plague and over half of its crew had died off in the weeks before the crugar frigate discovered it. A human doctor onboard the <em>Tiburón</em> was sure that he had found the vaccine formula necessary and all he needed was access to the right equipment. However, the crugar refused to help and mercilessly destroyed the transport with a hail of plasma cannon fire.</p><p></p><p>Even more recent was the crugar invasion of the Zafferan Colonies. Only now, some 60 years later, is life settling down from the resulting hostilities. However, the Zafferan Colonies are still a hotly disputed region. Although the Crugar Octagonal has agreed to obey the current treaty set down two years ago, several crugar fleet captains have refused to abide by the treaty and continue to attack the Zafferan worlds. There are least 6 fleets of these raiders, with over three dozen ships spread out amongst them. For centuries, the crugar have fought to reclaim worlds that they claimed thousands of years ago. The Zafferan Colonies are just the latest worlds that fall under that claim.</p><p></p><p>The crugar religion of Chen Ichi celebrates the glory of revenge and the righteous action of Choungra. They see themselves as liberators, not murderers, and in a sense they did liberate the other races created by Iscin. However, the crugar Choungra believed that his race was destined for greatness and tried to force the other Iscin races to submit to crugar rule. This is also why the word choungra also means dictator in the other languages of the Iscin races. The other races did not submit, which caused more death and suffering then Iscin ever did. As a result of Choungra's views, Tauch-kie priests teach crugar-superiority and many battles and attacks, lead by the Tauch-kie, are fought in the name of Chen Ichi.</p><p></p><p><strong>Crugars as Characters</strong></p><p>Crugar favor the fighter class. Crugar clerics most often worship Choungra as an aspect of the Reaper. Crugar clerics can choose any two of the following domains: Death, Earth, Evil, Law, and Trickery. Crugar have a starting ECL of +3.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4607311, member: 2012"] [b]A Skyrealms of Jorune race[/b] I just realized that I hadn't posted this entry here yet. I have two more entries that are close to being done, as well. I'll try to get at least one of them done before I start my latest night class in January. - KF72 [COLOR="DarkOrange"][B][SIZE="3"]Crugar[/SIZE][/B][/COLOR] [B]Medium Monstrous Humanoid (Iscinite)[/B] [B]Hit Dice:[/B] 2d8+4 (13 hp) [B]Initiative:[/B] +3 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 14 (+3 Dex, +1 natural), touch 13, flat-footed 11 [B]Base Attack/Grapple:[/B] +2/+5 [B]Attack:[/B] +5 melee (1d4+3, claw) or +7 melee (1d6+3, lapin) or +5 ranged (1d8, holdout pistol) or +5 ranged (2d6, screamer pistol) [B]Full Attack:[/B] +5 melee (1d4+3, 2 claws) and +3 melee (1d6+1, bite) or +7 melee (1d6+3, lapin) or +5 ranged (1d8, holdout pistol) or +5 ranged (2d6, screamer pistol) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Improved grab, pounce [B]Special Qualities:[/B] Darkvision 60 ft., scent [B]Saves:[/B] Fort +2, Ref +6, Will +5 [B]Abilities:[/B] Str 17 (+3), Dex 17 (+3), Con 15 (+2), Int 11 (+0), Wis 14 (+2), Cha 10 (+0) [B]Skills:[/B] Balance +8, Climb +4, Freefall +5, Hide +8*, Listen +4, Move Silently +8, Spot +4 [B]Feats:[/B] Multiattack, Technical Proficiency (B) [B]Environment:[/B] World of Leben; or anywhere in the Domains of Golion and Altara [B]Organization:[/B] Solitary, pair, patrol (5–20), or clan (30–300) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually lawful evil [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 Crugars are descendent's of a primitive feline species from the world of Leben. Through the genetic manipulation work of the fraal Iscin, this race was altered into intelligent bipeds with opposable thumbs. The most factual account of the life of Iscin states that a crugar named Choungra was responsible for the death of the xenogeneticist. In fact, the word choungra means assassin in the languages of all Iscin’s creations except that of the crugar language, in which it means liberator. The crugar body is approximately human-sized: just more slender and a little shorter. The crugars tan hair is worn cropped close to their bodies. Only the Cygra, an elite unit of crugar warriors, can wear their hair long. Crugar speak their own racial tongue, called Tchaun tse, as well as Common. Crugars pronounce “ch” as “sh”. Most misunderstand the crugar pronunciations, assuming the “sh” sound to be the result of a slurred accent. Crugars squint when they speak, a trait often bothersome to most other races. Crugars can appear very intimidating; arching their backs and hissing, they look even more formidable than they actually are. [B]Combat[/B] Crugars have short tempers. Although they may show restraint when deciding whether or not to fight, they are committed once they’ve decided to attack. Crugars rarely disengage from any conflict once it has begun. Their sheer speed often helps them in any sort of physical combat. In melee, crugars slash out with powerful claws, bite with feline fangs, and fight ferociously with a hooked, masterwork keenblade, known as a lapin. They’re also fond of fighting close quarters with daggers, saps and stun gauntlets. A crugar that controls its temper will just as likely blast away the offending individual with any sort of gun. They favor small, concealed firearms but also love the sound a screamer rifle makes. [i]Improved Grab (Ex):[/i] If a crugar hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. A crugar can only use this ability works against opponents at least one size category smaller than the crugar. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent (-20 penalty on grapple checks). [i]Pounce (Ex):[/i] When a crugar makes a charge, it can follow with a full attack. [i]Skills:[/i] Crugars get a +4 racial bonus to Balance, Hide, and Move Silently checks. *In areas of tall grass or undergrowth the Hide bonus increases to +12. [B]Crugar Society[/B] Crugars are known for their unnatural cruelty towards other races. Over two hundred years ago, the crugar frigate [I]Cat's Eye[/I] came across the woffen transport [I]Tiburón[/I] floating helpless in space. The [I]Tiburón[/I] had been infected by an unknown plague and over half of its crew had died off in the weeks before the crugar frigate discovered it. A human doctor onboard the [I]Tiburón[/I] was sure that he had found the vaccine formula necessary and all he needed was access to the right equipment. However, the crugar refused to help and mercilessly destroyed the transport with a hail of plasma cannon fire. Even more recent was the crugar invasion of the Zafferan Colonies. Only now, some 60 years later, is life settling down from the resulting hostilities. However, the Zafferan Colonies are still a hotly disputed region. Although the Crugar Octagonal has agreed to obey the current treaty set down two years ago, several crugar fleet captains have refused to abide by the treaty and continue to attack the Zafferan worlds. There are least 6 fleets of these raiders, with over three dozen ships spread out amongst them. For centuries, the crugar have fought to reclaim worlds that they claimed thousands of years ago. The Zafferan Colonies are just the latest worlds that fall under that claim. The crugar religion of Chen Ichi celebrates the glory of revenge and the righteous action of Choungra. They see themselves as liberators, not murderers, and in a sense they did liberate the other races created by Iscin. However, the crugar Choungra believed that his race was destined for greatness and tried to force the other Iscin races to submit to crugar rule. This is also why the word choungra also means dictator in the other languages of the Iscin races. The other races did not submit, which caused more death and suffering then Iscin ever did. As a result of Choungra's views, Tauch-kie priests teach crugar-superiority and many battles and attacks, lead by the Tauch-kie, are fought in the name of Chen Ichi. [B]Crugars as Characters[/B] Crugar favor the fighter class. Crugar clerics most often worship Choungra as an aspect of the Reaper. Crugar clerics can choose any two of the following domains: Death, Earth, Evil, Law, and Trickery. Crugar have a starting ECL of +3. [/QUOTE]
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