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<blockquote data-quote="Knightfall" data-source="post: 4642212" data-attributes="member: 2012"><p><span style="font-size: 12px"><strong><span style="color: DarkOrange">Em'liy</span></strong></span></p><p><strong>Em’liy, 1st-Level Warrior</strong></p><p><strong>Medium Humanoid (Em’liy)</strong></p><p><strong>Hit Dice:</strong> 1d8+2 (6 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 12 (+2 heavy clothes), touch 10, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/+2</p><p><strong>Attack:</strong> +2 melee (1d8/19-20/x2, longsword)</p><p><strong>Full Attack:</strong> +2 melee (1d8/19-20/x2, longsword)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Spirit of battle</p><p><strong>Saves:</strong> Fort +4, Ref +0, Will -1</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 11 (+0), Con 14 (+2), Int 10 (+0), Wis 9 (-1), Cha 6 (-2)</p><p><strong>Skills:</strong> Handle Animal +2, Hide +4, Move Silently +4, Survival +4</p><p><strong>Feats:</strong> Temperature Tolerance</p><p></p><p><strong>Environment:</strong> World of Acrim</p><p><strong>Organization:</strong> Solitary, family unit (2–5 plus 2–8 noncombatants), or band (10–100 plus 10% noncombatants plus 1 3rd-level sergeant per 10 adults, 3 5th-level lieutenants, and 1 7th-level captain)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p>The em’liy, a strange Outlands race, have muscular bodies and yellow-tan skin, evolutionary adaptations to the strong rays of their sun, Asmen (in the Division Ridge system). The em'liy live a nomadic existence, constantly exposed to the sun. Em’liys wear their fine dark hair in long topknots to show caste status and inspire fear in enemies. The number of topknots varies from zero to three, depending on caste. Beyond this, their bodies are completely hairless.</p><p></p><p>Em’liys are distinguishable from other humanoid races by their distinct lack of facial features. Their smooth, nose-less and ear-less faces show little in the way of sensory organs. They have small, round eyes without any lids or lashes, and their thin mouth openings are nearly lip-less. All auditory and olfactory body parts are internal, covered by a thin, gas-permeable layer of skin. It is believed that this is an evolutionary development to protect sensitive organs from the hot sun, harsh wind, and sudden sandstorms.</p><p></p><p>Em’liys speak their own racial language as well as Terran.</p><p></p><p><strong>Combat</strong></p><p>Em'liy are fierce combatants when angered. They traditionally attack with longswords and other primitive weaponry; however, their exposure to the Acrim Stellar Enterprises has taught them the power of energy-based weaponry. The em'liy prefer to use guerrilla tactics against the soldiers of the ASE.</p><p></p><p><em>Spirit of Battle</em> (Ex): All em'liy can choose to gain +2 Strength, +2 Dexterity, and +2 hit points per level when in battle. This lasts for a number of rounds equal to 3 plus the em’liy’s Constitution modifier (once per combat). This can be done once per day for every 4 levels the em'liy has.</p><p></p><p><strong>Em’liy Society</strong></p><p><em><strong>DM’s Note:</strong> The history and society of this race is a lot different in my Dragonstar campaign than the em'liy's background as part of the Star Wars universe.</em></p><p></p><p>The world of Acrim, once known as Ter’ma’ki, has been the only home the em’liy have ever known. For thousands of years they were content to ride their pakkas across its desolate plains and deserts trading water and living for the most part in peace. Disputes between tribes were handled through hand-to-hand single combat between each tribe’s respective champion. The combat was never lethal unless the two chosen to fight were the ones with the dispute and agree that the match will be to the last blood.</p><p></p><p>Ritual marriages were another way to settle disputes mostly when a female was involved. The heads’ of the disputing tribes would meet in a remote locale and arrange a wedding that would bond the two tribes stronger. The married couple would spend five cycles of the sun living with one tribe and then five more cycles with the other. At the end of the 10th cycle the couple would bring their respective tribes together for a feast and festival of sorts. The two tribes would then exchange gifts and any family from one tribe that wished to join the other were allowed. The married couple could choose to live with either tribe or the tribal leaders might come to an agreement to merge the two tribes into one (a rare occurrence).</p><p></p><p>Then, Acrim Stellar Enterprises came to Ter’ma’ki and everything changed. The head of the Acrim Royal Family at that time was one Kylen Acrim, a good man who wished to make the em’liy a part of his plans for the world. He offered them brotherhood and respected their traditions. In truth, he was their friend. His son, however, hated the em’liy and refused to share his birthright with outlanders especially alien barbarians. He killed his father and took control of the Royal Household and the ASE. He then sent thousands of armed troops and death squads against the em’liy as well as striker and hover tank divisions. Hundreds of thousands of em'liy died in the first cycle alone. Bounties were placed on the tribal elders and bounty hunters gladly killed the em’liy for credits. This practice continues to this very day; although, the current head of the Royal Family knows nothing about it.</p><p></p><p>Two em’liy generations later the world was securely controlled by the ASE and renamed Acrim. Very few members of the Royal Family ever tried to change the oppression that the em’liy were put through. Those that tried never lived a cycle once they had inherited the company. Regardless of who the current CEO/Monarch was at the time, great lengths have always been taken to hide the world’s bloody history and none outside the system have even come close to learning the truth. This is probably due to Division Ridge’s remote location of the very outer rim of the Outlands. Most worlds (even a few in the Outlands) have never even heard of Division Ridge and those few who do know wouldn't have a clue where to find it.</p><p></p><p><strong>Em’liys as Characters</strong></p><p>The em’liy favor the ranger class.</p><p></p><p><strong>Em’liy Traits</strong></p><p>Em'liy have the following traits:</p><p>● +2 Constitution, -2 Charisma.</p><p>● Medium-size: As medium-sized creatures, em'liy haven't any special bonuses or penalties due to size.</p><p>● An em'liy’s base speed is 30 feet.</p><p>● Special Qualities: Spirit of battle.</p><p>● Skills: An em’liy gains a +2 racial bonus on Hide, Move Silently and Survival checks.</p><p>● Automatic Languages: Em'liy and Terran. Bonus Languages: Common, Draconic, and Dwarven.</p><p>● Favored Class: Ranger.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4642212, member: 2012"] [size="3"][B][COLOR="DarkOrange"]Em'liy[/COLOR][/B][/size] [B]Em’liy, 1st-Level Warrior[/B] [B]Medium Humanoid (Em’liy)[/B] [B]Hit Dice:[/B] 1d8+2 (6 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 12 (+2 heavy clothes), touch 10, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/+2 [B]Attack:[/B] +2 melee (1d8/19-20/x2, longsword) [B]Full Attack:[/B] +2 melee (1d8/19-20/x2, longsword) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Spirit of battle [B]Saves:[/B] Fort +4, Ref +0, Will -1 [B]Abilities:[/B] Str 13 (+1), Dex 11 (+0), Con 14 (+2), Int 10 (+0), Wis 9 (-1), Cha 6 (-2) [B]Skills:[/B] Handle Animal +2, Hide +4, Move Silently +4, Survival +4 [B]Feats:[/B] Temperature Tolerance [B]Environment:[/B] World of Acrim [B]Organization:[/B] Solitary, family unit (2–5 plus 2–8 noncombatants), or band (10–100 plus 10% noncombatants plus 1 3rd-level sergeant per 10 adults, 3 5th-level lieutenants, and 1 7th-level captain) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually chaotic good [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 The em’liy, a strange Outlands race, have muscular bodies and yellow-tan skin, evolutionary adaptations to the strong rays of their sun, Asmen (in the Division Ridge system). The em'liy live a nomadic existence, constantly exposed to the sun. Em’liys wear their fine dark hair in long topknots to show caste status and inspire fear in enemies. The number of topknots varies from zero to three, depending on caste. Beyond this, their bodies are completely hairless. Em’liys are distinguishable from other humanoid races by their distinct lack of facial features. Their smooth, nose-less and ear-less faces show little in the way of sensory organs. They have small, round eyes without any lids or lashes, and their thin mouth openings are nearly lip-less. All auditory and olfactory body parts are internal, covered by a thin, gas-permeable layer of skin. It is believed that this is an evolutionary development to protect sensitive organs from the hot sun, harsh wind, and sudden sandstorms. Em’liys speak their own racial language as well as Terran. [B]Combat[/B] Em'liy are fierce combatants when angered. They traditionally attack with longswords and other primitive weaponry; however, their exposure to the Acrim Stellar Enterprises has taught them the power of energy-based weaponry. The em'liy prefer to use guerrilla tactics against the soldiers of the ASE. [I]Spirit of Battle[/I] (Ex): All em'liy can choose to gain +2 Strength, +2 Dexterity, and +2 hit points per level when in battle. This lasts for a number of rounds equal to 3 plus the em’liy’s Constitution modifier (once per combat). This can be done once per day for every 4 levels the em'liy has. [B]Em’liy Society[/B] [I][B]DM’s Note:[/B] The history and society of this race is a lot different in my Dragonstar campaign than the em'liy's background as part of the Star Wars universe.[/I] The world of Acrim, once known as Ter’ma’ki, has been the only home the em’liy have ever known. For thousands of years they were content to ride their pakkas across its desolate plains and deserts trading water and living for the most part in peace. Disputes between tribes were handled through hand-to-hand single combat between each tribe’s respective champion. The combat was never lethal unless the two chosen to fight were the ones with the dispute and agree that the match will be to the last blood. Ritual marriages were another way to settle disputes mostly when a female was involved. The heads’ of the disputing tribes would meet in a remote locale and arrange a wedding that would bond the two tribes stronger. The married couple would spend five cycles of the sun living with one tribe and then five more cycles with the other. At the end of the 10th cycle the couple would bring their respective tribes together for a feast and festival of sorts. The two tribes would then exchange gifts and any family from one tribe that wished to join the other were allowed. The married couple could choose to live with either tribe or the tribal leaders might come to an agreement to merge the two tribes into one (a rare occurrence). Then, Acrim Stellar Enterprises came to Ter’ma’ki and everything changed. The head of the Acrim Royal Family at that time was one Kylen Acrim, a good man who wished to make the em’liy a part of his plans for the world. He offered them brotherhood and respected their traditions. In truth, he was their friend. His son, however, hated the em’liy and refused to share his birthright with outlanders especially alien barbarians. He killed his father and took control of the Royal Household and the ASE. He then sent thousands of armed troops and death squads against the em’liy as well as striker and hover tank divisions. Hundreds of thousands of em'liy died in the first cycle alone. Bounties were placed on the tribal elders and bounty hunters gladly killed the em’liy for credits. This practice continues to this very day; although, the current head of the Royal Family knows nothing about it. Two em’liy generations later the world was securely controlled by the ASE and renamed Acrim. Very few members of the Royal Family ever tried to change the oppression that the em’liy were put through. Those that tried never lived a cycle once they had inherited the company. Regardless of who the current CEO/Monarch was at the time, great lengths have always been taken to hide the world’s bloody history and none outside the system have even come close to learning the truth. This is probably due to Division Ridge’s remote location of the very outer rim of the Outlands. Most worlds (even a few in the Outlands) have never even heard of Division Ridge and those few who do know wouldn't have a clue where to find it. [B]Em’liys as Characters[/B] The em’liy favor the ranger class. [B]Em’liy Traits[/B] Em'liy have the following traits: ● +2 Constitution, -2 Charisma. ● Medium-size: As medium-sized creatures, em'liy haven't any special bonuses or penalties due to size. ● An em'liy’s base speed is 30 feet. ● Special Qualities: Spirit of battle. ● Skills: An em’liy gains a +2 racial bonus on Hide, Move Silently and Survival checks. ● Automatic Languages: Em'liy and Terran. Bonus Languages: Common, Draconic, and Dwarven. ● Favored Class: Ranger. [/QUOTE]
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