Dragonstar: Planet types?

Are all worlds assumed to be Terran-standard? Or will there be a mixture of planet types? Will there be tide-locked worlds circling gas giants? Worlds with harsh atmospheric conditions? Worlds uninhabitable to humans, but still livable for their native species? Worlds with non-standards gravities and atmospheric pressures?

Inquiring minds want to know.
 

log in or register to remove this ad

I'm not sure what will be in the Galaxy Guide, but I would guess they will go with the more scientific type planets. I doubt you will see anything like what was in Spelljammer. ;)
 


Will it allows creation of "cool" planets also ? An example I have is in a comic-book, there's a planet who's a gasous giant (non-habitable, and non-habited), but with a liquid ring around it (like saturn, but made of liquid water rather than dust), and with a thin atmosphere around the "river". That place is known as Limavan, is inhabitable (and inhabited) by humans, and is really a weird place: a river flowing into itself eternally, with gravity decreasing and inversing as you dive in (to finally emerge from the other side)... Scientifically speaking, it's impossible as far as my poor grasp of physics goes. However, it's a very fun place.
 

d20Dwarf said:
There will be some planets in the Guide to the Galaxy, and also a kick butt planet creation system.

Okay, we have a planet creation system. Will it be like Manual of the Planes, and have environmental effects? Heavy worlds, hot worlds, thin atmosphere worlds?

Also, will there be something to create monsters from scratch? With all those worlds in the draconic empire, there's got to be some variety, right?
 

The details of my life are...inconsequential.

Seriously, though, Greg's the man to ask about the world-creation system.

As far as monster creation, what could we include that isn't already covered in the core rulebooks?
 


d20Dwarf said:

As far as monster creation, what could we include that isn't already covered in the core rulebooks?

The core rulebooks start require you to start from a concept, and help you build your creation.

What I'm talking about is building monsters from the ground up. No concepts, no ideas, just random. Like what you'd encounter on another world. Not "ho, hum, another werewolf variant."
 


Another cool world.

Or like my Dune/Tatonie-esk world in my game that has deep pockets connected to the elemental plane of earth. Where Xorns are common and the deep desert is a dangerous place from all the predetors.
 

Remove ads

Top