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DragonStar/Traveller/ D20Modern/COC/Spycraft
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<blockquote data-quote="Kamard" data-source="post: 482795" data-attributes="member: 2551"><p>Well, I have only seen two of these, Dragon Star and D20 CoC. So let me talk about those.</p><p></p><p>Call of Cthulhu was well worth its money. I like the way it handled the magic system, I like the lack of classes (there are only two) and I like the setting's feel. It seemed well worth its price to me.</p><p></p><p>Dragonstar, I don't like as much. It is a very cool idea. In feel, it reminds me a lot of Fading Suns, Star Wars, and D&D duct-taped together. Its heavy feeling on the Star Wars side. When I read it, I thought that this was how Star Wars d20 should be. Its very swashbuckling-y. Fantasy space isn't usually something that interests me (unless its Spelljammer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), but I feel this book was a good buy.</p><p></p><p>As for what I have heard/seen briefly of the other games....</p><p></p><p>D20 Modern seems like its a good solid rules set, and I plan on buying it if only to see if I can cobble together a good fantasy setting using the six classes given. Spycraft I wouldn't buy, its not my thing (spy genre) and even if it was, I could do it with d20 Modern. </p><p></p><p>So of those five, if I were to put them in order of how I feel about them...</p><p></p><p>1. Call of Cthulhu- I would buy this again.</p><p>2. D20 Modern</p><p>3. Dragonstar</p><p>Wouldn't buy, but I would look through and possibly use ideas from if someone else had the book:</p><p>4. d20 Traveller (I hope its more sane than the original Traveller rules)</p><p>5. Spycraft</p></blockquote><p></p>
[QUOTE="Kamard, post: 482795, member: 2551"] Well, I have only seen two of these, Dragon Star and D20 CoC. So let me talk about those. Call of Cthulhu was well worth its money. I like the way it handled the magic system, I like the lack of classes (there are only two) and I like the setting's feel. It seemed well worth its price to me. Dragonstar, I don't like as much. It is a very cool idea. In feel, it reminds me a lot of Fading Suns, Star Wars, and D&D duct-taped together. Its heavy feeling on the Star Wars side. When I read it, I thought that this was how Star Wars d20 should be. Its very swashbuckling-y. Fantasy space isn't usually something that interests me (unless its Spelljammer :p ), but I feel this book was a good buy. As for what I have heard/seen briefly of the other games.... D20 Modern seems like its a good solid rules set, and I plan on buying it if only to see if I can cobble together a good fantasy setting using the six classes given. Spycraft I wouldn't buy, its not my thing (spy genre) and even if it was, I could do it with d20 Modern. So of those five, if I were to put them in order of how I feel about them... 1. Call of Cthulhu- I would buy this again. 2. D20 Modern 3. Dragonstar Wouldn't buy, but I would look through and possibly use ideas from if someone else had the book: 4. d20 Traveller (I hope its more sane than the original Traveller rules) 5. Spycraft [/QUOTE]
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