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[Dragonstar] Variant Technomancer by Matthew Mather (New Spells)
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<blockquote data-quote="Cabral" data-source="post: 12451" data-attributes="member: 1193"><p><strong>Promised Spells</strong></p><p></p><p><span style="color: royalblue"><strong>Confuse Construct</strong></span></p><p>Transmutation</p><p><strong>Level:</strong> Technomancer 1 </p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time</strong> 1 action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One construct</p><p><strong>Duration:</strong> 1 round per level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>As <em>Confusion</em> except affects only Constructs.</p><p><em>Material Component</em>: A few peices of solder.</p><p></p><p><span style="color: royalblue"><strong>Dominate Construct</strong></span></p><p>Transmutation</p><p><strong>Level:</strong> Technomancer 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time</strong> 1 action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> One construct</p><p><strong>Duration:</strong> 1 day per level</p><p><strong>Saving Throw:</strong> Will negates (object)</p><p><strong>Spell Resistance:</strong> Yes (object)</p><p></p><p>As <em>Dominate Person</em> except affects only Constructs and vehicles and they can be of any size. If cast on a machine, the machine acts as if controlled by one or more <em>Unseen Servant</em>s (though none are actually conjured) with same skills, saving throws, and base attack bonus as the caster but with a -2 penalty. The machine also has access to any feat the caster has (any feat with limited daily uses have their number of uses shared between the machine and caster).</p><p></p><p><span style="color: royalblue"><strong>Energy Flux</strong></span></p><p>Transmutation [See Text]</p><p><strong>Level:</strong> Technomancer 3</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time</strong> 1 action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Target:</strong> 1 energy weapon</p><p><strong>Duration:</strong> 1 round per level</p><p><strong>Saving Throw:</strong> No (object)</p><p><strong>Spell Resistance:</strong> Yes (object)</p><p></p><p>The energy type of one energy weapon is altered to Fire, Electricity, Cold, or Sonic. If the weapon is held by an unwilling creature, the caster must succeed at a ranged touch attack to affect the weapon. The spell has a descriptor of Fire, Electricity, Cold, or Sonic depending on the type of energy chosen.</p><p><em>Material Component</em>: A prism.</p><p></p><p><span style="color: royalblue"><strong>Enhance Construct</strong></span></p><p>Transmutation</p><p><strong>Level:</strong> Technomancer 2</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Construct touched</p><p><strong>Duration:</strong> 1 hour per level</p><p><strong>Saving Throw:</strong> Will negates (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p></p><p>The caster may grant a Contruct one of the following: <ul> <li data-xf-list-type="ul">a 1d4+1 enhancement bonus to Strength</li> <li data-xf-list-type="ul">a 1d4+1 enhancement bonus to Dexterity</li> <li data-xf-list-type="ul">a +2 enhancement bonus to Fort saves</li> </ul><p><em>Material component</em>: A can of fresh motor oil.</p><p></p><p><span style="color: royalblue"><strong>Meld with Construct</strong></span></p><p>Transmutation</p><p><strong>Level:</strong> Technomancer 5</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time</strong> 1 round</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Construct touched</p><p><strong>Duration:</strong> 1 hour per level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>As <em>magic jar</em> except it does not require a receptacle and upon spell completion, the caster must immediately attempt to possess a construct in range or the spell is cancelled. If the possession is successful, the caster's body and equipment are absorbed into the construct. If the construct makes its saving throw or whenever a caster of <em>magic jar</em> would return to his body or the <em>magic jar</em>, the body of the <em>meld with construct</em> caster reforms in the nearest unoccupied space and the spell ends.</p><p><em>Focus</em>: A masterwork crowbar (150 credits)</p><p></p><p>If you don't play in the Dragonstar but still want to use these spells, I would use these as the Sorcerer and Wizard levels:</p><p></p><p>Confuse Construct - 2</p><p>Dominate Construct - 6</p><p>Energy Flux - 3</p><p>Enhance Construct - 2</p><p>Meld Construct - 5</p></blockquote><p></p>
[QUOTE="Cabral, post: 12451, member: 1193"] [b]Promised Spells[/b] [COLOR=royalblue][B]Confuse Construct[/B][/COLOR] Transmutation [B]Level:[/B] Technomancer 1 [B]Components:[/B] V, S, M [B]Casting Time[/B] 1 action [B]Range:[/B] Medium (100 ft. + 10 ft./level) [B]Target:[/B] One construct [B]Duration:[/B] 1 round per level [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes As [i]Confusion[/i] except affects only Constructs. [i]Material Component[/i]: A few peices of solder. [COLOR=royalblue][B]Dominate Construct[/B][/COLOR] Transmutation [B]Level:[/B] Technomancer 6 [B]Components:[/B] V, S [B]Casting Time[/B] 1 action [B]Range:[/B] Medium (100 ft. + 10 ft./level) [B]Target:[/B] One construct [B]Duration:[/B] 1 day per level [B]Saving Throw:[/B] Will negates (object) [B]Spell Resistance:[/B] Yes (object) As [i]Dominate Person[/i] except affects only Constructs and vehicles and they can be of any size. If cast on a machine, the machine acts as if controlled by one or more [i]Unseen Servant[/i]s (though none are actually conjured) with same skills, saving throws, and base attack bonus as the caster but with a -2 penalty. The machine also has access to any feat the caster has (any feat with limited daily uses have their number of uses shared between the machine and caster). [COLOR=royalblue][B]Energy Flux[/B][/COLOR] Transmutation [See Text] [B]Level:[/B] Technomancer 3 [B]Components:[/B] V, S, M [B]Casting Time[/B] 1 action [B]Range:[/B] Medium (100 ft. + 10 ft./level) [B]Target:[/B] 1 energy weapon [B]Duration:[/B] 1 round per level [B]Saving Throw:[/B] No (object) [B]Spell Resistance:[/B] Yes (object) The energy type of one energy weapon is altered to Fire, Electricity, Cold, or Sonic. If the weapon is held by an unwilling creature, the caster must succeed at a ranged touch attack to affect the weapon. The spell has a descriptor of Fire, Electricity, Cold, or Sonic depending on the type of energy chosen. [i]Material Component[/i]: A prism. [COLOR=royalblue][B]Enhance Construct[/B][/COLOR] Transmutation [B]Level:[/B] Technomancer 2 [B]Components:[/B] V, S, M [B]Casting Time[/B] 1 action [B]Range:[/B] Touch [B]Target:[/B] Construct touched [B]Duration:[/B] 1 hour per level [B]Saving Throw:[/B] Will negates (harmless) [B]Spell Resistance:[/B] Yes (harmless) The caster may grant a Contruct one of the following:[list] [*]a 1d4+1 enhancement bonus to Strength [*]a 1d4+1 enhancement bonus to Dexterity [*]a +2 enhancement bonus to Fort saves [/list] [i]Material component[/i]: A can of fresh motor oil. [COLOR=royalblue][B]Meld with Construct[/B][/COLOR] Transmutation [B]Level:[/B] Technomancer 5 [B]Components:[/B] V, S, F [B]Casting Time[/B] 1 round [B]Range:[/B] Touch [B]Target:[/B] Construct touched [B]Duration:[/B] 1 hour per level [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes As [i]magic jar[/i] except it does not require a receptacle and upon spell completion, the caster must immediately attempt to possess a construct in range or the spell is cancelled. If the possession is successful, the caster's body and equipment are absorbed into the construct. If the construct makes its saving throw or whenever a caster of [i]magic jar[/i] would return to his body or the [i]magic jar[/i], the body of the [i]meld with construct[/i] caster reforms in the nearest unoccupied space and the spell ends. [i]Focus[/i]: A masterwork crowbar (150 credits) If you don't play in the Dragonstar but still want to use these spells, I would use these as the Sorcerer and Wizard levels: Confuse Construct - 2 Dominate Construct - 6 Energy Flux - 3 Enhance Construct - 2 Meld Construct - 5 [/QUOTE]
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[Dragonstar] Variant Technomancer by Matthew Mather (New Spells)
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