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Dragonstar :: what happened?
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<blockquote data-quote="Wik" data-source="post: 3066913" data-attributes="member: 40177"><p>I once ran a play-by-post Dragonstar game that seemed to go fairly well, until the usual suspects knocked the game out (it was my fault; stupid work got really hectic).</p><p></p><p>The thing I liked about dragonstar was the fact that with heavy energy weapons, wizards were no longer really assault casters; while we had a soulmech wizard who took out a spacefighter, as a general rule, casters weren't really so hot. I mean, sure, you can cast obscuring mist; *I* can throw a smoke grenade. You can cast a fireball? Great, I have a bunch of frag grenades. Oh, yeah. I've also got sleep grenades, nightvision goggles, drugs that speed me up, and a rifle that can blast through steel.</p><p></p><p>Suddenly, the wizard's main strength isn't in blasting.... it's in divination effects,charms, illusions.... and I really loved that shift. Some people probably hated it, but for us, it worked like a charm.</p><p></p><p>Never played the game in real life, though. It did seem fairly well-balanced, better than, say, Dawnforge (though, ultimately, probably not as fun).</p></blockquote><p></p>
[QUOTE="Wik, post: 3066913, member: 40177"] I once ran a play-by-post Dragonstar game that seemed to go fairly well, until the usual suspects knocked the game out (it was my fault; stupid work got really hectic). The thing I liked about dragonstar was the fact that with heavy energy weapons, wizards were no longer really assault casters; while we had a soulmech wizard who took out a spacefighter, as a general rule, casters weren't really so hot. I mean, sure, you can cast obscuring mist; *I* can throw a smoke grenade. You can cast a fireball? Great, I have a bunch of frag grenades. Oh, yeah. I've also got sleep grenades, nightvision goggles, drugs that speed me up, and a rifle that can blast through steel. Suddenly, the wizard's main strength isn't in blasting.... it's in divination effects,charms, illusions.... and I really loved that shift. Some people probably hated it, but for us, it worked like a charm. Never played the game in real life, though. It did seem fairly well-balanced, better than, say, Dawnforge (though, ultimately, probably not as fun). [/QUOTE]
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