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Dragonstar :: what happened?
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<blockquote data-quote="Agent Oracle" data-source="post: 3067204" data-attributes="member: 40076"><p>C'mon frank. You should know, as a game master, that one unbalanced thing suddenly causes players to gravitate towards that thing... Look at the Vow of Poverty for comparison sake...</p><p></p><p>Besides: the feat "autofire" makes automatic weapons deadly enough. </p><p></p><p>Under normal dragonstar rules, if you beat a target's AC by 5 points, you get an extra hit on them with an automatic weapon, this is a cumulative effect, so beat their AC by 10 you get two more hits, beat it by 15 you get three... etc. effectively meaning a good fighter can open fire on a mook and hit them for critical amounts of damage without rolling anywhere near the weapons threat zone.</p><p></p><p>and the autofire feat reduces the target DC from 5 to 3, making it a must for players with automatic weapons.</p><p></p><p>Really, the only thing that balances autofiring weapons is their ammo consumption, which makes me make sure the players are keeping careful track of how many shots are fired.</p><p></p><p></p><p></p><p>Dragonstar was <u>not</u> made by fast forward entertainment. It was made by Fantasy Flight Games.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 3067204, member: 40076"] C'mon frank. You should know, as a game master, that one unbalanced thing suddenly causes players to gravitate towards that thing... Look at the Vow of Poverty for comparison sake... Besides: the feat "autofire" makes automatic weapons deadly enough. Under normal dragonstar rules, if you beat a target's AC by 5 points, you get an extra hit on them with an automatic weapon, this is a cumulative effect, so beat their AC by 10 you get two more hits, beat it by 15 you get three... etc. effectively meaning a good fighter can open fire on a mook and hit them for critical amounts of damage without rolling anywhere near the weapons threat zone. and the autofire feat reduces the target DC from 5 to 3, making it a must for players with automatic weapons. Really, the only thing that balances autofiring weapons is their ammo consumption, which makes me make sure the players are keeping careful track of how many shots are fired. Dragonstar was [u]not[/u] made by fast forward entertainment. It was made by Fantasy Flight Games. [/QUOTE]
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