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Dragonstar :: what happened?
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<blockquote data-quote="Storyteller01" data-source="post: 3067773" data-attributes="member: 20931"><p>The dragon mag issues that gave 20 level progressions for dragons has worked as well. It made playing nobility and diplomatic missions much more fun.</p><p></p><p>The Iron Kingdoms books also works well. We use their magic item creation rules. With them, tech tends to rule in the mass production catagory. Magic (especially spellware) is rarer, but much more coveted for it.</p><p></p><p>I'm also using the Spycraft weapons sourcebook. It has some great rules for procuring equipment via the black market and modifying weapons. It also levels the playing field for slug throwers. Their sniper rifles are much more effective.</p><p></p><p>I also created the following PrC's for the game.</p><p></p><p>The Power Armor Specialist is based on a house rule though. I let pilots use their class abilities in power armor. They can also take the Power Armor prof feat without meeting the usual prereqs. I made the PrC for fighters and pilots.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3067773, member: 20931"] The dragon mag issues that gave 20 level progressions for dragons has worked as well. It made playing nobility and diplomatic missions much more fun. The Iron Kingdoms books also works well. We use their magic item creation rules. With them, tech tends to rule in the mass production catagory. Magic (especially spellware) is rarer, but much more coveted for it. I'm also using the Spycraft weapons sourcebook. It has some great rules for procuring equipment via the black market and modifying weapons. It also levels the playing field for slug throwers. Their sniper rifles are much more effective. I also created the following PrC's for the game. The Power Armor Specialist is based on a house rule though. I let pilots use their class abilities in power armor. They can also take the Power Armor prof feat without meeting the usual prereqs. I made the PrC for fighters and pilots. [/QUOTE]
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Dragonstar :: what happened?
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