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Dragonstar?
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<blockquote data-quote="KaosDevice" data-source="post: 2228402" data-attributes="member: 14172"><p>"The real deal..." </p><p></p><p>Well, the Dragonstar setting was cool, but let's deconstruct it a bit, find the flavors we liked.</p><p></p><p>1. A hard sci fi setting that had High Magic in the mix. Magic made interstellar travel possible, not science, the universe was still an Einstinian one but informed by Magic which overlay the strata of the universe to lesser or greater degree.</p><p></p><p>2. An old universe that had multiple groups that took advantage of that, the latest being Dragons. (To be honest the dragon thing was the bit I liked the least, I liked the houses, but having Dragons at the top seemed lame cop out like. All things even a Human in unlimited epic rules D&D alone could trounce a dragon so..eh..whatever, throw tech in the mix and things get even crazier) Anyway, lets just stick with multiple fantasy races laying claim on space forming, reforming and then forming an empire. </p><p></p><p>3. Said empire could descend on a 'normal' D&D world and trounce the natives and go all Britian on India on them.</p><p></p><p>4. The current rulers of said empire were "The Bad Guys". That's an easy one. </p><p></p><p>5. The players are ostensibly the 'good guys' in this empire.</p><p></p><p>Alpha/Omega that had the Dragonstar 'feel' to me. </p><p></p><p>So to capture it you need, hard sci fi tech (I still like the DS radiation rules, call me weird) and high magic. I like the classic d20 Fantasy rules with it, but a few other core classes rather then going D20 Mod or Future just because it seems like the goal is D&D in space. </p><p></p><p>That might just be me though.</p></blockquote><p></p>
[QUOTE="KaosDevice, post: 2228402, member: 14172"] "The real deal..." Well, the Dragonstar setting was cool, but let's deconstruct it a bit, find the flavors we liked. 1. A hard sci fi setting that had High Magic in the mix. Magic made interstellar travel possible, not science, the universe was still an Einstinian one but informed by Magic which overlay the strata of the universe to lesser or greater degree. 2. An old universe that had multiple groups that took advantage of that, the latest being Dragons. (To be honest the dragon thing was the bit I liked the least, I liked the houses, but having Dragons at the top seemed lame cop out like. All things even a Human in unlimited epic rules D&D alone could trounce a dragon so..eh..whatever, throw tech in the mix and things get even crazier) Anyway, lets just stick with multiple fantasy races laying claim on space forming, reforming and then forming an empire. 3. Said empire could descend on a 'normal' D&D world and trounce the natives and go all Britian on India on them. 4. The current rulers of said empire were "The Bad Guys". That's an easy one. 5. The players are ostensibly the 'good guys' in this empire. Alpha/Omega that had the Dragonstar 'feel' to me. So to capture it you need, hard sci fi tech (I still like the DS radiation rules, call me weird) and high magic. I like the classic d20 Fantasy rules with it, but a few other core classes rather then going D20 Mod or Future just because it seems like the goal is D&D in space. That might just be me though. [/QUOTE]
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