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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 102170" data-attributes="member: 710"><p>We run one DragonStar session until now, and we did only use the rules, not the story (the story was based on Space Gothic).</p><p></p><p>It seems to be wise to do at least two of the following things:</p><p>a) Start at character level 3 or higher, to ensure that the first hit is no instantdeath. (The players will then fast learn to get cover)</p><p>b) Give, besides the standard equipment, a trauma symbionte to everyone (this spellware is described in a short essay on the Fantasy Flight Games Site)</p><p></p><p>Our master was not an experienced D&D master, only a player, so he probably didn`t know how to use the appropriate challenge rating, but at least in our first adventure no one died (or was near death).</p><p></p><p>Though it is D&D in Space, it is not D&D in Space - some tactics should better be changed. Spellcasters shouldn`t feel tempted to throw a fireball, if every soldier can throw a grenade for 6d6 points of damage. It is better to cast a Protection from Elements (Fire) against those laser rifles and so on.</p><p></p><p>The background is not deep enough involved to figure out if it is a "D&D cyberpunk in space", but I doubt so...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 102170, member: 710"] We run one DragonStar session until now, and we did only use the rules, not the story (the story was based on Space Gothic). It seems to be wise to do at least two of the following things: a) Start at character level 3 or higher, to ensure that the first hit is no instantdeath. (The players will then fast learn to get cover) b) Give, besides the standard equipment, a trauma symbionte to everyone (this spellware is described in a short essay on the Fantasy Flight Games Site) Our master was not an experienced D&D master, only a player, so he probably didn`t know how to use the appropriate challenge rating, but at least in our first adventure no one died (or was near death). Though it is D&D in Space, it is not D&D in Space - some tactics should better be changed. Spellcasters shouldn`t feel tempted to throw a fireball, if every soldier can throw a grenade for 6d6 points of damage. It is better to cast a Protection from Elements (Fire) against those laser rifles and so on. The background is not deep enough involved to figure out if it is a "D&D cyberpunk in space", but I doubt so... [/QUOTE]
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