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[DragonWing Games] Darkwalkers: The Evil Within
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<blockquote data-quote="Ghostwind" data-source="post: 3041975" data-attributes="member: 3060"><p>Outside of the core PHB and Hunt: Rise of Evil core classes, there is:</p><p>- Hunter of the Child - A highly specialized class, one that is devoted to the single goal of hunting and killing good aligned creatures, which includes any and all Children of the Waking Dream. He specializes in combat and stalks his prey carefully only to strike quickly and decisively, often ending a fight before it has begun. The hunter attacks from ambush, trailing his target and patiently waits for that one perfect moment to unleash his assault.</p><p></p><p>- Magician - An evil aligned medicine man (or shaman) who has bonded with a spirit to gain mystical powers. Unlike the traditional shaman, a magician uses the spirits to gain advantages over others and to extract vengeance upon those who anger him. A magician doesn’t just communicate with spirits, he commands them and considers himself to be superior by right of mystic power. He derives his power directly from the spirit world and wields it with malice in order to please the evil spirits he associates with.</p><p></p><p>- Unholy Warrior (originally from Green Ronin) - the servants of absolute evil. Their servitude and devotion to a dark power or deity gives them the ability to cast divine spells by channeling foul energies. They are offensive powerhouses who employ weapons and armor that instill fear in their foes and spread the chill hand of dread among the good. Unholy warriors thrive on the chaos and revel in the destruction their presence causes. As they prove their loyalty to their patron and advance in levels, they gain additional supernatural abilities that bolster the evil they are capable of invoking.</p><p></p><p>- Warlock - chaotic evil witches that exist in Gothos. They are both feared and hated by their good-aligned sisters, the white witches, and reviled by most everyone else who does not have a direct interest in the affairs of evil. Warlocks gain their magical powers through worship of the Outcast gods, from pacts with demons and other fiendish creatures, or by draining it directly from the natural magical energy that flows through all living things.</p><p></p><p></p><p>See the unholy warrior above.</p><p></p><p></p><p>No direct assassin classes, but there are a few prestige classes that have an assassin feel to them, such as the Angel Hunter, Beguiler, and Slayer.</p><p></p><p></p><p>No full core Necromancer classes. The closest would be the shaman-esque magician.</p><p></p><p></p><p>Fiend Summoner - a spellcaster who specializes in the summoning and control of fiendish denizens, such as demons and devils. Typically residing on the outskirts of civilization, these practitioners of the darker arts of magic may be found conversing with the foul beings that serve them, deeply studying ancient tomes, and venturing into the realms of population centers only when they require goods that cannot be gained through other means.</p><p></p><p></p><p>We used the piety system from <em>The Pantheon and Pagan Faiths </em> and tweaked it for evil means. Depending on their behavior, characters gain or lose points. When a character has positive favor, he can use the points to evoke the power of the god for personal use.</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 3041975, member: 3060"] Outside of the core PHB and Hunt: Rise of Evil core classes, there is: - Hunter of the Child - A highly specialized class, one that is devoted to the single goal of hunting and killing good aligned creatures, which includes any and all Children of the Waking Dream. He specializes in combat and stalks his prey carefully only to strike quickly and decisively, often ending a fight before it has begun. The hunter attacks from ambush, trailing his target and patiently waits for that one perfect moment to unleash his assault. - Magician - An evil aligned medicine man (or shaman) who has bonded with a spirit to gain mystical powers. Unlike the traditional shaman, a magician uses the spirits to gain advantages over others and to extract vengeance upon those who anger him. A magician doesn’t just communicate with spirits, he commands them and considers himself to be superior by right of mystic power. He derives his power directly from the spirit world and wields it with malice in order to please the evil spirits he associates with. - Unholy Warrior (originally from Green Ronin) - the servants of absolute evil. Their servitude and devotion to a dark power or deity gives them the ability to cast divine spells by channeling foul energies. They are offensive powerhouses who employ weapons and armor that instill fear in their foes and spread the chill hand of dread among the good. Unholy warriors thrive on the chaos and revel in the destruction their presence causes. As they prove their loyalty to their patron and advance in levels, they gain additional supernatural abilities that bolster the evil they are capable of invoking. - Warlock - chaotic evil witches that exist in Gothos. They are both feared and hated by their good-aligned sisters, the white witches, and reviled by most everyone else who does not have a direct interest in the affairs of evil. Warlocks gain their magical powers through worship of the Outcast gods, from pacts with demons and other fiendish creatures, or by draining it directly from the natural magical energy that flows through all living things. See the unholy warrior above. No direct assassin classes, but there are a few prestige classes that have an assassin feel to them, such as the Angel Hunter, Beguiler, and Slayer. No full core Necromancer classes. The closest would be the shaman-esque magician. Fiend Summoner - a spellcaster who specializes in the summoning and control of fiendish denizens, such as demons and devils. Typically residing on the outskirts of civilization, these practitioners of the darker arts of magic may be found conversing with the foul beings that serve them, deeply studying ancient tomes, and venturing into the realms of population centers only when they require goods that cannot be gained through other means. We used the piety system from [I]The Pantheon and Pagan Faiths [/I] and tweaked it for evil means. Depending on their behavior, characters gain or lose points. When a character has positive favor, he can use the points to evoke the power of the god for personal use. [/QUOTE]
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