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"Dragoon" build
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<blockquote data-quote="Pauper" data-source="post: 7104734" data-attributes="member: 17607"><p>I'm a fan of the Final Fantasy Tactics game myself, so this is an oddly interesting challenge. If you're trying to be faithful to the original class, though, there are a few things to consider:</p><p></p><p>1. In the original FFT game, the Dragoon job isn't available until after you've leveled in a number of other classes -- specifically, you need to be a level 2 Squire to unlock the Archer job, then a level 2 Archer to unlock the Thief job, then a level 3 Thief to unlock Dragoon. So you shouldn't be a Dragoon at D&D level 1 -- depending on which classes you equate to the FFT classes, I'd say Fighter(Squire) 2, Ranger (Archer) 2, Rogue(Thief) 3 would be a good set of prerequisites. Taking your first levels as a fighter would allow you the heavy armor proficiency and polearm proficiencies indicative of the Dragoon job. However, being able to multiclass into Ranger would require a Wisdom of 13 rather than 11, but by dropping Charisma from 14 to 13 you can make this work. (Note that Dragoons generally don't use cantrips, and your main spells are self-targeting, so don't require a high Charisma to function.)</p><p></p><p>2. Sorc makes sense for Dragoon given the jump abilities, but the second spell should be Feather Fall (representing the ability to jump down long distances) rather than Shield.</p><p></p><p>3. Since you've also been a Squire, Archer, and Thief, you could justify some of the abilities of those classes based on which FFT abilities you have 'equipped', for instance, using Sneak Attack by 'equipping' Aim.</p><p></p><p>4. I'm not as familiar with the Bangaa since they don't appear in the original FFT; my understanding, though, is that they have difficulty using spells, which would fit the idea that you're not going to use your cantrips all that often. Alternatively, you could just skip the whole Sorc thing and just take the Magic Initiate feat for the Jump spell at level 4. Since you're only taking the one spell via the feat, you could end up doing MI as a Druid rather than a Sorc, which would allow you to use Cha as an additional dump stat since you already need Wis 13 to multiclass Ranger.</p><p></p><p>Just a thought, but I think this approach would be more true to the source material, if perhaps not quite as optimized for D&D. That's the price you pay for doing homage characters!</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7104734, member: 17607"] I'm a fan of the Final Fantasy Tactics game myself, so this is an oddly interesting challenge. If you're trying to be faithful to the original class, though, there are a few things to consider: 1. In the original FFT game, the Dragoon job isn't available until after you've leveled in a number of other classes -- specifically, you need to be a level 2 Squire to unlock the Archer job, then a level 2 Archer to unlock the Thief job, then a level 3 Thief to unlock Dragoon. So you shouldn't be a Dragoon at D&D level 1 -- depending on which classes you equate to the FFT classes, I'd say Fighter(Squire) 2, Ranger (Archer) 2, Rogue(Thief) 3 would be a good set of prerequisites. Taking your first levels as a fighter would allow you the heavy armor proficiency and polearm proficiencies indicative of the Dragoon job. However, being able to multiclass into Ranger would require a Wisdom of 13 rather than 11, but by dropping Charisma from 14 to 13 you can make this work. (Note that Dragoons generally don't use cantrips, and your main spells are self-targeting, so don't require a high Charisma to function.) 2. Sorc makes sense for Dragoon given the jump abilities, but the second spell should be Feather Fall (representing the ability to jump down long distances) rather than Shield. 3. Since you've also been a Squire, Archer, and Thief, you could justify some of the abilities of those classes based on which FFT abilities you have 'equipped', for instance, using Sneak Attack by 'equipping' Aim. 4. I'm not as familiar with the Bangaa since they don't appear in the original FFT; my understanding, though, is that they have difficulty using spells, which would fit the idea that you're not going to use your cantrips all that often. Alternatively, you could just skip the whole Sorc thing and just take the Magic Initiate feat for the Jump spell at level 4. Since you're only taking the one spell via the feat, you could end up doing MI as a Druid rather than a Sorc, which would allow you to use Cha as an additional dump stat since you already need Wis 13 to multiclass Ranger. Just a thought, but I think this approach would be more true to the source material, if perhaps not quite as optimized for D&D. That's the price you pay for doing homage characters! -- Pauper [/QUOTE]
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