sabrinathecat
Explorer
I can't believe I'm the first one to look at this, but I cannot find a previous review. Please redirect if I'm just being thick or blind, or whatever.
OK.
Thoughts on the mod. Some side-view maps would be very helpful in a couple of places.
Zain-kin throw rocks for 10 rounds? what combat lasts 10 rounds? Only time that has ever happened to me was when the party triggered a double-encounter, or there was just a high-level brute bag of HP.
Lvl 1 party is up against a lot of LVL 5 monsters.
In the swamp area, which square are the monsters in? The markers are at intersections.
Monsters go to investigate any activity within 5? Um, that means on island 2, the snake (lvl5 elite soldier) and plant (lvl 5 controller) are both going to show up. Against a lvl1 party. That seems a bit much.
Then in the middle of the mod we get advice on how to be a good DM, including reading the whole mod before running. Thanks. Doesn't everyone do that? That's been a standard since 1st ed.
I suppose this is OK, but I don't know that I would ever run this one without some reworking.
OK.
Thoughts on the mod. Some side-view maps would be very helpful in a couple of places.
Zain-kin throw rocks for 10 rounds? what combat lasts 10 rounds? Only time that has ever happened to me was when the party triggered a double-encounter, or there was just a high-level brute bag of HP.
Lvl 1 party is up against a lot of LVL 5 monsters.
In the swamp area, which square are the monsters in? The markers are at intersections.
Monsters go to investigate any activity within 5? Um, that means on island 2, the snake (lvl5 elite soldier) and plant (lvl 5 controller) are both going to show up. Against a lvl1 party. That seems a bit much.
Then in the middle of the mod we get advice on how to be a good DM, including reading the whole mod before running. Thanks. Doesn't everyone do that? That's been a standard since 1st ed.
I suppose this is OK, but I don't know that I would ever run this one without some reworking.