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*Pathfinder & Starfinder
Drain-based Magic System (a la Shadowrun)
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<blockquote data-quote="Oni" data-source="post: 410853" data-attributes="member: 380"><p>If I am understanding this correctly drain does subdual damage to the caster. If that is correct I think that you may perhaps encounter the same problem that I did with a fatigue base magic system in DnD. (my attempt is here: <a href="http://personal.rmc.edu/~jcpugh/Channeller.html" target="_blank">http://personal.rmc.edu/~jcpugh/Channeller.html</a> ). The problem comes down to HP and constitution. The higher a caster's HP the more spells they can cast. for one thing HP are highly variable from level to level as they are randomly determined within a certain perameters and so if you have two casters who are equal in every other aspect but one rolled well on their HP and the other poorly there will be a large disparity in their power levels. Now some might argue that much of anyclasses power is determined by the randomness of dice, but I think it will make itself especially evident when the classes sole ability is based upon them. The second problem is one that is related to the first, and that is constitution. A fatigue based casting system drastically increases the importance of Constitution stat. For the default DnD caster the difference between 16 and a 20 isn't going too large an impact on the number of spell per day the caster can cast, however if a system that is based on subdual damage the difference between a 16 and a 20 is very vast due to the culmulative nature of a con bonus on HP, in otherwords it makes high statistics overly important in a game were they already make a large difference. I think you will find this to be double the case with your system, as the ability to resist drain is based on Con as well. I would at the very least made resist drain based on wisdom, or perhaps the primary casting attribute of the particular cast, to at least deemphasize some of the importance of constitution.</p></blockquote><p></p>
[QUOTE="Oni, post: 410853, member: 380"] If I am understanding this correctly drain does subdual damage to the caster. If that is correct I think that you may perhaps encounter the same problem that I did with a fatigue base magic system in DnD. (my attempt is here: [url]http://personal.rmc.edu/~jcpugh/Channeller.html[/url] ). The problem comes down to HP and constitution. The higher a caster's HP the more spells they can cast. for one thing HP are highly variable from level to level as they are randomly determined within a certain perameters and so if you have two casters who are equal in every other aspect but one rolled well on their HP and the other poorly there will be a large disparity in their power levels. Now some might argue that much of anyclasses power is determined by the randomness of dice, but I think it will make itself especially evident when the classes sole ability is based upon them. The second problem is one that is related to the first, and that is constitution. A fatigue based casting system drastically increases the importance of Constitution stat. For the default DnD caster the difference between 16 and a 20 isn't going too large an impact on the number of spell per day the caster can cast, however if a system that is based on subdual damage the difference between a 16 and a 20 is very vast due to the culmulative nature of a con bonus on HP, in otherwords it makes high statistics overly important in a game were they already make a large difference. I think you will find this to be double the case with your system, as the ability to resist drain is based on Con as well. I would at the very least made resist drain based on wisdom, or perhaps the primary casting attribute of the particular cast, to at least deemphasize some of the importance of constitution. [/QUOTE]
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