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General Tabletop Discussion
*Pathfinder & Starfinder
Drain-based Magic System (a la Shadowrun)
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<blockquote data-quote="Radiating Gnome" data-source="post: 412952" data-attributes="member: 150"><p>RE: healing subdual damage from drain</p><p></p><p>Yeah, I think you're right, have to adjust that so that they can only recover the drain through rest. </p><p></p><p>It might be interesting to make a similar rule for real damage caused by casting beyond a spellcaster's abilities -- that real damage won't heal through simple cure spells, only time or some heavy duty spells.</p><p></p><p>RE: Drain skill and resisting drain.</p><p></p><p>The problem with your suggestion is that, problematic as it may be, I see resisting the drain of casting the spell as a seminal part of the system. Without that variable drain I don't think I would like the system as much.</p><p></p><p>But there are some other solutions. I toyed around with the idea of using CLxSL rather than CL+SL for the DC -- but that gets impossible far too quickly. </p><p></p><p>Another idea would be to make it something other than a skill roll, though -- like a will save. This idea seems like it might have legs. This would be a good save for a spellcaster, items that boost these saves are much more expensive than items that boost skills, and this would complicate things for characters that decide it's a good idea to take a level or two of fighter for teh boosted HP. They may develop a better pool of HP, but they will not be gaining much by way of boost to the saving throw. </p><p></p><p>Using a will save would put resisting drain back on wisdom, de-emphasizing constitution (as others have suggested). It also takes a pressure off the spellcaster's limited skill points.</p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 412952, member: 150"] RE: healing subdual damage from drain Yeah, I think you're right, have to adjust that so that they can only recover the drain through rest. It might be interesting to make a similar rule for real damage caused by casting beyond a spellcaster's abilities -- that real damage won't heal through simple cure spells, only time or some heavy duty spells. RE: Drain skill and resisting drain. The problem with your suggestion is that, problematic as it may be, I see resisting the drain of casting the spell as a seminal part of the system. Without that variable drain I don't think I would like the system as much. But there are some other solutions. I toyed around with the idea of using CLxSL rather than CL+SL for the DC -- but that gets impossible far too quickly. Another idea would be to make it something other than a skill roll, though -- like a will save. This idea seems like it might have legs. This would be a good save for a spellcaster, items that boost these saves are much more expensive than items that boost skills, and this would complicate things for characters that decide it's a good idea to take a level or two of fighter for teh boosted HP. They may develop a better pool of HP, but they will not be gaining much by way of boost to the saving throw. Using a will save would put resisting drain back on wisdom, de-emphasizing constitution (as others have suggested). It also takes a pressure off the spellcaster's limited skill points. -rg [/QUOTE]
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Drain-based Magic System (a la Shadowrun)
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