I wanted to find a way to stop spellcaster from casting spells like mad because they know that they won´t fight another battle before they rest and i got an idea from shadowrun.
*Drain*
When a caster casts a spell, the caster gets subdual damage equal to the spell level of the spell they casted (Eg. When casting magic missile you get 1 point of subdual damage.) Level 0 spells don´t cause drain. Likewise spells casted by a spell trigger item also don´t cause drain.
*Modified Feats*
Endurance
In addition to its normal benefits, a spellcaster who takes this feat only recieves half the subual damage (rounded down, minimal 1) he normally would get.
(I´m unsure about this feat, please comment is this to good/bad?)
I know that this system favors divine spellcaster.(Better HD, ability to heal themself). Any idea how I can balance this? Or do you think that this is utter crap?
*Drain*
When a caster casts a spell, the caster gets subdual damage equal to the spell level of the spell they casted (Eg. When casting magic missile you get 1 point of subdual damage.) Level 0 spells don´t cause drain. Likewise spells casted by a spell trigger item also don´t cause drain.
*Modified Feats*
Endurance
In addition to its normal benefits, a spellcaster who takes this feat only recieves half the subual damage (rounded down, minimal 1) he normally would get.
(I´m unsure about this feat, please comment is this to good/bad?)
I know that this system favors divine spellcaster.(Better HD, ability to heal themself). Any idea how I can balance this? Or do you think that this is utter crap?
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