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Drakainai!
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 5778846" data-attributes="member: 11368"><p>Thanks!</p><p></p><p></p><p></p><p>That would make sense.... and it could allow for the most powerful (Ceto, Kampe) to be Entities, children of Sidereal-level primordials...</p><p></p><p>---</p><p></p><p>The drakaina war-brute is far less humanoid than many of its kin, rather a monstrous serpent with clawed limbs. It is over 40 feet long and four to five feet thick, weighing tons. A drakaina war-brute is an expression of unrestrained earth power, its very presence causing earthquakes, its breath a lethal venom.</p><p></p><p>Most of these awful creatures are imprisoned; likely no more than one or two linger in the mortal world, though several remain free in the Elemental Chaos, and some of the greatest demon lords of the Abyss may retain such a being as a weapon of terror.</p><p></p><p><strong> </strong></p><p><strong>Drakaina War-Brute</strong></p><p><strong>Level 23 Solo Brute</strong></p><p>Huge elemental magical beast (dragon, earth) <strong>XP:</strong> 25500</p><p><strong>HP:</strong> 1110; Bloodied: 555 <strong>Initiative:</strong> +17</p><p></p><p><strong>Earthquake Aura</strong> Aura 30; aura is difficult terrain to all opponents</p><p></p><p>AC: 37; Fortitude: 40; Reflex: 37; Will: 35 <strong> Senses</strong> Perception +21, darkvision</p><p><strong>Resist</strong> poison 20, thunder 20, cold 10</p><p><strong>Saving Throws</strong> +5</p><p><strong>Speed</strong> 12, swim 8</p><p></p><p><strong>Poison Claw</strong> (Standard; at-will; basic attack) * poison</p><p>Reach 3; +26 vs. AC; 3d6+8 poison damage and 15 ongoing poison damage (save ends).</p><p></p><p><strong>Double-Claw</strong> (Standard; at-will) * poison</p><p>The drakaina war-brute makes two basic attacks.</p><p></p><p><strong>Poison Breath</strong> (Standard; recharge 6) * poison</p><p>Close blast 10; +24 vs. Fortitude; 4d12+8 poison damage and 15 ongoing poison damage (save ends) and target's poison resist, if any, is reduced by 10 (save ends).</p><p></p><p><strong>Grinding Earthquake</strong> (Standard; recharge 6)</p><p>Close burst 5; +24 vs. Reflex; 5d10+8 damage and 15 ongoing damage (save ends).</p><p></p><p><strong>Chthonic Revival</strong> (Automatic reaction; when first bloodied)</p><p>The drakaina war-brute regains 220 hit points; its grinding earthquake and poison breath powers recharge.</p><p></p><p><strong>Venom Shield</strong> (Automatic reaction; when the drakaina war brute takes 50 or more damage from a single attack)</p><p>Close Burst 10; +24 vs. Fortitude; 3d6+8 poison damage</p><p></p><p><strong>Action Points</strong> 2</p><p></p><p><strong>Str </strong> 31 (+21) <strong>Dex</strong> 23 (+17) <strong>Wis</strong> 20 (+16)</p><p><strong>Con</strong> 30 (+21) <strong>Int </strong> 13 (+12) <strong>Cha</strong> 24 (+18)</p><p></p><p><strong>Alignment</strong> Chaotic evil</p><p><strong>Languages</strong> Draconic, Primordial</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 5778846, member: 11368"] Thanks! That would make sense.... and it could allow for the most powerful (Ceto, Kampe) to be Entities, children of Sidereal-level primordials... --- The drakaina war-brute is far less humanoid than many of its kin, rather a monstrous serpent with clawed limbs. It is over 40 feet long and four to five feet thick, weighing tons. A drakaina war-brute is an expression of unrestrained earth power, its very presence causing earthquakes, its breath a lethal venom. Most of these awful creatures are imprisoned; likely no more than one or two linger in the mortal world, though several remain free in the Elemental Chaos, and some of the greatest demon lords of the Abyss may retain such a being as a weapon of terror. [B] Drakaina War-Brute Level 23 Solo Brute[/B] Huge elemental magical beast (dragon, earth) [B]XP:[/B] 25500 [B]HP:[/B] 1110; Bloodied: 555 [B]Initiative:[/B] +17 [B]Earthquake Aura[/B] Aura 30; aura is difficult terrain to all opponents AC: 37; Fortitude: 40; Reflex: 37; Will: 35 [B] Senses[/B] Perception +21, darkvision [B]Resist[/B] poison 20, thunder 20, cold 10 [B]Saving Throws[/B] +5 [B]Speed[/B] 12, swim 8 [B]Poison Claw[/B] (Standard; at-will; basic attack) * poison Reach 3; +26 vs. AC; 3d6+8 poison damage and 15 ongoing poison damage (save ends). [B]Double-Claw[/B] (Standard; at-will) * poison The drakaina war-brute makes two basic attacks. [B]Poison Breath[/B] (Standard; recharge 6) * poison Close blast 10; +24 vs. Fortitude; 4d12+8 poison damage and 15 ongoing poison damage (save ends) and target's poison resist, if any, is reduced by 10 (save ends). [B]Grinding Earthquake[/B] (Standard; recharge 6) Close burst 5; +24 vs. Reflex; 5d10+8 damage and 15 ongoing damage (save ends). [B]Chthonic Revival[/B] (Automatic reaction; when first bloodied) The drakaina war-brute regains 220 hit points; its grinding earthquake and poison breath powers recharge. [B]Venom Shield[/B] (Automatic reaction; when the drakaina war brute takes 50 or more damage from a single attack) Close Burst 10; +24 vs. Fortitude; 3d6+8 poison damage [B]Action Points[/B] 2 [B]Str [/B] 31 (+21) [B]Dex[/B] 23 (+17) [B]Wis[/B] 20 (+16) [B]Con[/B] 30 (+21) [B]Int [/B] 13 (+12) [B]Cha[/B] 24 (+18) [B]Alignment[/B] Chaotic evil [B]Languages[/B] Draconic, Primordial [/QUOTE]
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