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Drakainai!
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 5784992" data-attributes="member: 11368"><p>Nearing or even rivaling the power of the gods themselves is the terrifying drakaina chaosbringer, most terrible of the breeds. A drakaina chaosbringer is born from the coupling of the greatest of primordials and the most ancient and potent dragons or drakainai, and thus, none have been born since the Dawn War. All that ever became known to the gods and their servitors have been slain or, more often, bound in some dimensional prison or another... but the Elemental Chaos is vast beyond all imagining, and even the gods know not what lurks in its farthest reaches; and perhaps such mighty beings cannot forever be bound?</p><p></p><p>A drakaina chaosbringer's head - a horrid melding of human and serpent - rises from a storm of elemental madness on a snake-neck at least 100 feet long, equipped with four vaguely humanlike yet scaly arms. The chaotic storm that constitutes its body, a chunk of the Elemental Chaos in miniature, maintains a vaguely wormlike shape as it moves, producing scaly tentacles, clawed limbs, and serpent-heads as the creature needs them. More terribly, it can release blasts of unparalleled elemental fury, and its very presence brings destruction - the ground quakes, the winds rise, and water and fire break through the earth to consume all in their path.</p><p></p><p><strong> </strong></p><p><strong>Drakaina Chaosbringer</strong></p><p><strong>Level 31 Solo Brute</strong></p><p>Gargantuan elemental magical beast (dragon) <strong>XP:</strong> 115000</p><p><strong>HP:</strong> 1470; Bloodied: 735 <strong>Initiative:</strong> +23</p><p></p><p><strong>Elemental Aura</strong> Aura 40; aura is difficult terrain to all opponents; any opponent who begins its turn in the aura takes 3d10+13 damage</p><p></p><p>AC: 45 Fortitude: 50 Reflex: 43 Will: 46 <strong> Senses</strong> Perception +27, darkvision</p><p><strong>Immune</strong> fire; <strong>Resist</strong> thunder 20, cold 20, acid 20</p><p><strong>Saving Throws</strong> +5</p><p><strong>Speed</strong> 14, swim 10</p><p></p><p><strong>Acidic Bite</strong> (Standard; at-will; basic attack) * acid</p><p>Reach 4; +34 vs. AC; 3d10+12 acid damage.</p><p></p><p><strong>Fang Storm</strong> (Standard; at-will) * acid</p><p>The drakaina chaosbringer makes three basic attacks.</p><p></p><p><strong>Death-Venom Bite</strong> (Standard; encounter) * poison</p><p>Reach 4; +32 vs. Fortitude; the target takes poison damage equal to its bloodied value.</p><p></p><p><strong>World-Cracking Thunderclap</strong> (Standard; encounter) * thunder</p><p>Close burst 25; +32 vs. Fortitude; 7d10+30 thunder damage and target is stunned and deafened (save ends)</p><p></p><p><strong>Fire Breath</strong> (Standard; recharge 6) * fire</p><p>Close blast 20; +32 vs. Reflex; 6d10+26 fire damage and 20 ongoing fire damage (save ends)</p><p></p><p><strong>Frost Storm</strong> (Standard; recharge 5 6) * cold</p><p>Close burst 15; +32 vs. Reflex; 5d10+22 cold damage and target is slowed (save ends)</p><p></p><p><strong>Storm Form</strong> (Move; recharge 4 5 6) * teleport</p><p>The drakaina chaosbringer shifts up to 10 spaces; until its next turn, it gains immunity to thunder and cold and resist 20 to all damage.</p><p></p><p><strong>Telluric Teleport</strong> (Minor; recharge 4 5 6) * teleport</p><p>The drakaina chaosbringer teleports up to 15 spaces and may immediately make a basic attack.</p><p></p><p><strong>Chthonic Revival</strong> (Automatic reaction; when first bloodied)</p><p>The drakaina chaosbringer regains 500 hit points; its frost storm and fire breath powers recharge; it may teleport up to 40 squares.</p><p></p><p><strong>Earthquake Shield</strong> (Automatic reaction; when the drakaina chaosbringer takes 50 or more damage from a single attack)</p><p>Close burst 20; +34 vs. AC; 3d10+13 damage</p><p></p><p><strong>Action Points</strong> 2</p><p></p><p><strong>Str </strong> 37 (+28) <strong>Dex</strong> 27 (+23) <strong>Wis</strong> 24 (+22)</p><p><strong>Con</strong> 38 (+29) <strong>Int </strong> 18 (+19) <strong>Cha</strong> 31 (+25)</p><p></p><p><strong>Skills</strong> Arcana +24, Intimidation +30</p><p><strong>Alignment</strong> Chaotic evil</p><p><strong>Languages</strong> Draconic, Primordial</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 5784992, member: 11368"] Nearing or even rivaling the power of the gods themselves is the terrifying drakaina chaosbringer, most terrible of the breeds. A drakaina chaosbringer is born from the coupling of the greatest of primordials and the most ancient and potent dragons or drakainai, and thus, none have been born since the Dawn War. All that ever became known to the gods and their servitors have been slain or, more often, bound in some dimensional prison or another... but the Elemental Chaos is vast beyond all imagining, and even the gods know not what lurks in its farthest reaches; and perhaps such mighty beings cannot forever be bound? A drakaina chaosbringer's head - a horrid melding of human and serpent - rises from a storm of elemental madness on a snake-neck at least 100 feet long, equipped with four vaguely humanlike yet scaly arms. The chaotic storm that constitutes its body, a chunk of the Elemental Chaos in miniature, maintains a vaguely wormlike shape as it moves, producing scaly tentacles, clawed limbs, and serpent-heads as the creature needs them. More terribly, it can release blasts of unparalleled elemental fury, and its very presence brings destruction - the ground quakes, the winds rise, and water and fire break through the earth to consume all in their path. [B] Drakaina Chaosbringer Level 31 Solo Brute[/B] Gargantuan elemental magical beast (dragon) [B]XP:[/B] 115000 [B]HP:[/B] 1470; Bloodied: 735 [B]Initiative:[/B] +23 [B]Elemental Aura[/B] Aura 40; aura is difficult terrain to all opponents; any opponent who begins its turn in the aura takes 3d10+13 damage AC: 45 Fortitude: 50 Reflex: 43 Will: 46 [B] Senses[/B] Perception +27, darkvision [B]Immune[/B] fire; [B]Resist[/B] thunder 20, cold 20, acid 20 [B]Saving Throws[/B] +5 [B]Speed[/B] 14, swim 10 [B]Acidic Bite[/B] (Standard; at-will; basic attack) * acid Reach 4; +34 vs. AC; 3d10+12 acid damage. [B]Fang Storm[/B] (Standard; at-will) * acid The drakaina chaosbringer makes three basic attacks. [B]Death-Venom Bite[/B] (Standard; encounter) * poison Reach 4; +32 vs. Fortitude; the target takes poison damage equal to its bloodied value. [B]World-Cracking Thunderclap[/B] (Standard; encounter) * thunder Close burst 25; +32 vs. Fortitude; 7d10+30 thunder damage and target is stunned and deafened (save ends) [B]Fire Breath[/B] (Standard; recharge 6) * fire Close blast 20; +32 vs. Reflex; 6d10+26 fire damage and 20 ongoing fire damage (save ends) [B]Frost Storm[/B] (Standard; recharge 5 6) * cold Close burst 15; +32 vs. Reflex; 5d10+22 cold damage and target is slowed (save ends) [B]Storm Form[/B] (Move; recharge 4 5 6) * teleport The drakaina chaosbringer shifts up to 10 spaces; until its next turn, it gains immunity to thunder and cold and resist 20 to all damage. [B]Telluric Teleport[/B] (Minor; recharge 4 5 6) * teleport The drakaina chaosbringer teleports up to 15 spaces and may immediately make a basic attack. [B]Chthonic Revival[/B] (Automatic reaction; when first bloodied) The drakaina chaosbringer regains 500 hit points; its frost storm and fire breath powers recharge; it may teleport up to 40 squares. [B]Earthquake Shield[/B] (Automatic reaction; when the drakaina chaosbringer takes 50 or more damage from a single attack) Close burst 20; +34 vs. AC; 3d10+13 damage [B]Action Points[/B] 2 [B]Str [/B] 37 (+28) [B]Dex[/B] 27 (+23) [B]Wis[/B] 24 (+22) [B]Con[/B] 38 (+29) [B]Int [/B] 18 (+19) [B]Cha[/B] 31 (+25) [B]Skills[/B] Arcana +24, Intimidation +30 [B]Alignment[/B] Chaotic evil [B]Languages[/B] Draconic, Primordial [/QUOTE]
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