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General Tabletop Discussion
*Dungeons & Dragons
Dramatic character changes and retraining
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<blockquote data-quote="Shiroiken" data-source="post: 7937419" data-attributes="member: 6775477"><p>In general I don't like having characters retrain, because it can create some strange paradoxes. However, our group has allowed minor changes when things haven't worked out as planned. For example, we had a player who wanted to be an archer ranger, took the archery fighting style, but found himself needing to be in melee to protect the wizard and sorcerer. I allowed him to switch to the two-weapon fighting style, because he did that more than archery. In our current campaign, our bard picked a social based sub-class (we started at level 3), but the campaign was more exploration and combat based, making his choice very unhelpful. The DM allowed him to switch to a different subclass after 2 sessions, because it was obvious that his character didn't fit the campaign. The other option was to retire the character, but the personality and story of the character was very enjoyable.</p><p></p><p>As for the example of a major shift, I could see something like that happening under very rare circumstances. I remember the 3E Blackguard, where a paladin taking the prestige class could switch many of their abilities over to the Blackguard abilities. A warlock that somehow switched pacts or a cleric that switches to a new deity would switch sub-classes to fit the new master. A paladin that breaks their oath could switch to the DMG Oathbreaker. Outside of that, most classes really aren't going to have an instance that's going to radically alter their fundamental rules.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7937419, member: 6775477"] In general I don't like having characters retrain, because it can create some strange paradoxes. However, our group has allowed minor changes when things haven't worked out as planned. For example, we had a player who wanted to be an archer ranger, took the archery fighting style, but found himself needing to be in melee to protect the wizard and sorcerer. I allowed him to switch to the two-weapon fighting style, because he did that more than archery. In our current campaign, our bard picked a social based sub-class (we started at level 3), but the campaign was more exploration and combat based, making his choice very unhelpful. The DM allowed him to switch to a different subclass after 2 sessions, because it was obvious that his character didn't fit the campaign. The other option was to retire the character, but the personality and story of the character was very enjoyable. As for the example of a major shift, I could see something like that happening under very rare circumstances. I remember the 3E Blackguard, where a paladin taking the prestige class could switch many of their abilities over to the Blackguard abilities. A warlock that somehow switched pacts or a cleric that switches to a new deity would switch sub-classes to fit the new master. A paladin that breaks their oath could switch to the DMG Oathbreaker. Outside of that, most classes really aren't going to have an instance that's going to radically alter their fundamental rules. [/QUOTE]
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