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<blockquote data-quote="mmadsen" data-source="post: 208099" data-attributes="member: 1645"><p>My basic advice is to keep doing what you're doing, but place it all in the abandoned wizards' towers.</p><p></p><p>If you want to avoid "listen at door, search door for traps, open door, fight baddie (if any), get loot (if any), rinse, repeat," you can take the wandering monster concept up a notch. The party can't listen, search, etc., if they're constantly harrassed by annoying foes or if they're fleeing a terrifying foe. </p><p></p><p>Perhaps they'd be in over their heads if the entire "dungeon" came after them, but they're able to keep on the move, hold a room or two long enough to search, etc.; they can't just stand and fight every time.</p><p></p><p>The compartmentalized nature of the standard D&D dungeon serves a couple purposes. First, it's very easy to DM. You just look at that room entry and do what it says. Second, it lets the heroes kill lots and lots of stuff over the course of an adventure -- much more stuff than they could dare take on at once.</p><p></p><p>If you feel you can keep track of a haunted keep full of nasties, you don't need to compartmentalize them, and if your goal isn't to let the heroes soundly defeat bite-sized portions of the enemy force, then you don't even want to compartmentalize them.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 208099, member: 1645"] My basic advice is to keep doing what you're doing, but place it all in the abandoned wizards' towers. If you want to avoid "listen at door, search door for traps, open door, fight baddie (if any), get loot (if any), rinse, repeat," you can take the wandering monster concept up a notch. The party can't listen, search, etc., if they're constantly harrassed by annoying foes or if they're fleeing a terrifying foe. Perhaps they'd be in over their heads if the entire "dungeon" came after them, but they're able to keep on the move, hold a room or two long enough to search, etc.; they can't just stand and fight every time. The compartmentalized nature of the standard D&D dungeon serves a couple purposes. First, it's very easy to DM. You just look at that room entry and do what it says. Second, it lets the heroes kill lots and lots of stuff over the course of an adventure -- much more stuff than they could dare take on at once. If you feel you can keep track of a haunted keep full of nasties, you don't need to compartmentalize them, and if your goal isn't to let the heroes soundly defeat bite-sized portions of the enemy force, then you don't even want to compartmentalize them. [/QUOTE]
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