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<blockquote data-quote="Frostmarrow" data-source="post: 208510" data-attributes="member: 1122"><p>If the player's know of the site's layout before hand you don't need to map it as you go. Instead you can use the whole map from round 1 as the board in a board game. In an Aliens-esque scenario you can use Motion Tracker blips to represent the occurrance of monsters but not how many they are. (Picked up by some magical item of course.) Add in the time constraint a previous poster mentioned and you've got a fast-paced dungeon that should be exciting til the end. </p><p></p><p>Naturally you need to keep track of every round. So decide before hand how many rounds the party have and make some kind of visual aid to show the player's how much time is left. At the end of every round you cross one "round" out and the players should get a sense of utter emergency. Perhaps the entire site shifts into the elemental plane of fire once the time is up.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 208510, member: 1122"] If the player's know of the site's layout before hand you don't need to map it as you go. Instead you can use the whole map from round 1 as the board in a board game. In an Aliens-esque scenario you can use Motion Tracker blips to represent the occurrance of monsters but not how many they are. (Picked up by some magical item of course.) Add in the time constraint a previous poster mentioned and you've got a fast-paced dungeon that should be exciting til the end. Naturally you need to keep track of every round. So decide before hand how many rounds the party have and make some kind of visual aid to show the player's how much time is left. At the end of every round you cross one "round" out and the players should get a sense of utter emergency. Perhaps the entire site shifts into the elemental plane of fire once the time is up. [/QUOTE]
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