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<blockquote data-quote="Sodalis" data-source="post: 209377" data-attributes="member: 1791"><p>Some thing just came back to mea s i was rereading the post- </p><p></p><p>put a little more thought into your traps- if someone went through the trouble of placing a trap- at least make it hard- or that they placed some thought into the trap-</p><p>I rememebered this trap from back when- it is a cheap shot- but highly effective.</p><p></p><p>Have a section of the floor that is obviously trapped- like a fallaway tile that is a different color than the rest of the floor. When they try to go around it, or jump over it, have another fallaway tile just beyond it, or to the side of it. That will catch the players off guard cause they would have thought they avoided teh trap, but the real trap was yet to come...</p><p></p><p>Another thing would be to trap the disarm. Have an obvious trap like a small gear attached to the door handle. As he tries to disarm it, it triggers a different trap.</p><p></p><p></p><p>Traps and Treachery has a lot of these fun traps- but the fun ones are ones that are simple- and has small consequences. </p><p></p><p>One that i really like is a locked door. If he searches for traps, he cant find any (the trap is hidden insie the door- out of sight) and when he goes to unlock the door, his tools are sprayed with acid. It is funny to watch a rogue try to pick the rest of the locks with improvised tools- and have him explain how is goign to imporvise....sticks and rocks will not cut it...</p></blockquote><p></p>
[QUOTE="Sodalis, post: 209377, member: 1791"] Some thing just came back to mea s i was rereading the post- put a little more thought into your traps- if someone went through the trouble of placing a trap- at least make it hard- or that they placed some thought into the trap- I rememebered this trap from back when- it is a cheap shot- but highly effective. Have a section of the floor that is obviously trapped- like a fallaway tile that is a different color than the rest of the floor. When they try to go around it, or jump over it, have another fallaway tile just beyond it, or to the side of it. That will catch the players off guard cause they would have thought they avoided teh trap, but the real trap was yet to come... Another thing would be to trap the disarm. Have an obvious trap like a small gear attached to the door handle. As he tries to disarm it, it triggers a different trap. Traps and Treachery has a lot of these fun traps- but the fun ones are ones that are simple- and has small consequences. One that i really like is a locked door. If he searches for traps, he cant find any (the trap is hidden insie the door- out of sight) and when he goes to unlock the door, his tools are sprayed with acid. It is funny to watch a rogue try to pick the rest of the locks with improvised tools- and have him explain how is goign to imporvise....sticks and rocks will not cut it... [/QUOTE]
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