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<blockquote data-quote="Mungeon Daster" data-source="post: 211639" data-attributes="member: 1578"><p>If you've installed Myst III on your PC or Mac you should be able to locate all the soundtrack MP3 files on your hard drive. These are pretty good for background music.</p><p></p><p>I like the idea of a jukebox system too - on a Mac iTunes will work quite well for this, as you can have multiple players running at the same time.</p><p></p><p>Does anybody know of a good source of monster sound effects ? I imagine Baldurs Gate must have some...</p><p></p><p>As for atmosphere - I like the idea of using a torch/flashlight for the players (even better - just let them have <strong>one</strong> between them all !). The best thing you can do is go and visit a real cave or castle or go down into a old cellar or basement. Remember that structures are there for a reason, that these building serve a purpose - so be sure to make the design logical and add in all the 'lived in' details.</p><p></p><p>Play down visual descriptions - after all they might not be able to see very much. Concentrate on what they can hear (or think they can hear), the smells, the damp and cold (or the dry heat), the uneven floor and walls.</p><p></p><p>Sounds can be deceiving - is that moaning sound the cries of a tortured prisoner, a ghost, or just the wind resonating in the passageways ? This is even better if you can play a sound effect...</p><p></p><p>A good way to keep the pace up if for one of their NPC companions to be attacked and dragged off in to the darkness. They must follow the blood trail and the sound of his cries before it's too late !</p><p></p><p>If your players are taking their time picking a door lock have it suddenly unlock as someone on the other side turns the key. This is sure to freak them out...</p></blockquote><p></p>
[QUOTE="Mungeon Daster, post: 211639, member: 1578"] If you've installed Myst III on your PC or Mac you should be able to locate all the soundtrack MP3 files on your hard drive. These are pretty good for background music. I like the idea of a jukebox system too - on a Mac iTunes will work quite well for this, as you can have multiple players running at the same time. Does anybody know of a good source of monster sound effects ? I imagine Baldurs Gate must have some... As for atmosphere - I like the idea of using a torch/flashlight for the players (even better - just let them have [b]one[/b] between them all !). The best thing you can do is go and visit a real cave or castle or go down into a old cellar or basement. Remember that structures are there for a reason, that these building serve a purpose - so be sure to make the design logical and add in all the 'lived in' details. Play down visual descriptions - after all they might not be able to see very much. Concentrate on what they can hear (or think they can hear), the smells, the damp and cold (or the dry heat), the uneven floor and walls. Sounds can be deceiving - is that moaning sound the cries of a tortured prisoner, a ghost, or just the wind resonating in the passageways ? This is even better if you can play a sound effect... A good way to keep the pace up if for one of their NPC companions to be attacked and dragged off in to the darkness. They must follow the blood trail and the sound of his cries before it's too late ! If your players are taking their time picking a door lock have it suddenly unlock as someone on the other side turns the key. This is sure to freak them out... [/QUOTE]
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