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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dramatic Opening Moments and Cinematic Free Actions
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<blockquote data-quote="The Serge" data-source="post: 307156" data-attributes="member: 4049"><p>I like this and agree with it wholeheartedly. That said, it also depends on the players as well.</p><p></p><p>IMC (and I'm laughing just thinking about it), I like to allow the villain and the heroes to say a few thing right before we roll initiative. My villains, although complex with regards to their attitudes and the reasons why they're villains, usually have done something terrible to the PCs or to someone important to the PCs, so this is often their last chance to pepper the wound. However, with my most recent group, my villains rarely get the chance to say anything.</p><p></p><p>DM: <em>Ysgreni straightens from behind the altar, his blood red eyes aglow behind the fiendish headdress. He point at you with a flourish of his robed arm and says, "This is the last time you will --"</em></p><p></p><p>Mortex: "I shout, 'Shutup!' and charge."</p><p></p><p>Ibenez: "I don't want to hear his insults. I cast <em>power word: stun</em> with my quickened <em>haste</em> from my rod and follow up with a maximized <em>fireball</em>."</p><p></p><p>Korg: "I announce, 'You have been found guilty of crimes against existance. As a result, and as a holy knight dedicated to divine sovereignty of Moradin, you will be executed now.' I charge."</p><p></p><p>DM: <em>Damn. So much for the speech... Roll initiative!</em></p><p></p><p>I find this funny. However, in some cases, my players were interested in banter back and forth, but these interruptions add an amusing element to some games.</p><p></p><p>Favorite pre-combat cinematic comments:</p><p></p><p>"The Force is with you, young Skywalker. But you're not a Jedi <em>YET!</em>"</p><p></p><p>"You! Cannot!! PASS!!!!"</p><p></p><p>"You talkin to me?"</p></blockquote><p></p>
[QUOTE="The Serge, post: 307156, member: 4049"] I like this and agree with it wholeheartedly. That said, it also depends on the players as well. IMC (and I'm laughing just thinking about it), I like to allow the villain and the heroes to say a few thing right before we roll initiative. My villains, although complex with regards to their attitudes and the reasons why they're villains, usually have done something terrible to the PCs or to someone important to the PCs, so this is often their last chance to pepper the wound. However, with my most recent group, my villains rarely get the chance to say anything. DM: [i]Ysgreni straightens from behind the altar, his blood red eyes aglow behind the fiendish headdress. He point at you with a flourish of his robed arm and says, "This is the last time you will --"[/i] Mortex: "I shout, 'Shutup!' and charge." Ibenez: "I don't want to hear his insults. I cast [i]power word: stun[/i] with my quickened [i]haste[/i] from my rod and follow up with a maximized [i]fireball[/i]." Korg: "I announce, 'You have been found guilty of crimes against existance. As a result, and as a holy knight dedicated to divine sovereignty of Moradin, you will be executed now.' I charge." DM: [i]Damn. So much for the speech... Roll initiative![/i] I find this funny. However, in some cases, my players were interested in banter back and forth, but these interruptions add an amusing element to some games. Favorite pre-combat cinematic comments: "The Force is with you, young Skywalker. But you're not a Jedi [I]YET![/I]" "You! Cannot!! PASS!!!!" "You talkin to me?" [/QUOTE]
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