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Dramatis Personae for A Midsummer Abduction (D&D 3.5)
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<blockquote data-quote="MichaelK" data-source="post: 4870187" data-attributes="member: 60635"><p><strong>The Black Prince</strong></p><p></p><p>Although the story hour is not yet up to the point where he's been mentioned, the malevolent force behind all of this appears to be a figure called 'The Black Prince'. It'll probably be a long time before he appears on stage, but for the mean time here are his stats.</p><p></p><p> <p style="text-align: center"><span style="font-size: 22px"><strong>The Black Prince (CR 14)</strong></span></p> <p style="text-align: center"><em>Verdant Prince + Vampire Template + Evolved Undead</em></p><p></p><p><em>(Edit: I know it's not technically legal to apply the vampire template to creatures of the Fey type, but it works to capture the idea behind the character).</em></p><p></p><p> <strong>LE Undead (Augmented Fey)</strong></p><p> Initiative +14 Senses: Low-light Vision Listen +15 Spot +15</p><p> Languages: Elven, Common, Druidic, Sylvan</p><p> AC: 37 Touch: 27 Flat-footed: 27</p><p> (Dodge, Mobility +10 Dex, +7 Deflection, +10 Natural)</p><p> Hit Points: 125 (16HD); DR: 10/Cold Iron, 10/Silver and Magic; Fast Heal 8</p><p> Resist: Evasion, Cold 10, Electricity 10, Turn Resistance +4</p><p> Spell Resistance: 20</p><p> Fort: +12 Reflex: +27 Will: +20</p><p> Weakness: Double damage from Cold Iron, Garlic, Mirrors, Holy Symbols, Running Water.</p><p> Speed: 40'</p><p> Slam: +14/+9 (1d6 + 7)</p><p> Base Atk: +8</p><p> Spell-Like Abilities: (Caster Level 16)</p><p> At will – Dimension Door (from one tree to another), Disguise Self (DC 17)</p><p> 1/Day – Baleful Polymorph (DC 21), Call Lightning Storm (DC 21), Changestaff, Cure Critical Wounds, Fireseeds (DC 22), Greater Dispel Magic, Repel Metal or Stone, Wall of Thorns</p><p> </p><p></p><p> Abilities: Strength 25, Dexterity 30, Constitution –, Intelligence 18, Wisdom 17, Charisma 27.</p><p> SA: Children of the Night, Blood Drain (1d4 Constitution Drain), Dominate, Create Spawn, Energy Drain.</p><p> SQ: Oath Bond, Unearthly Grace, Alternate Form (Bat, Dire Bat, Wolf, Dire Wolf), Gaseous Form, Spider Climb.</p><p> Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Toughness, Lightning Reflexes, Mobility, Stealth, Track.</p><p> </p><p></p><p> Skills: Appraise +9, Balance +15, Bluff +18, Climb +12, Concentration +9, Diplomacy +17, Disguise +13 (+15 acting), Escape Artist +15, Gather Information +10, Handle Animal +7, Hide +17, Intimidate +19, Jump +18, Knowledge Arcana +9, Knowledge Local +9, Knowledge Nature +11, Listen +15, Move Silently +17, Search +9, Sense Motive +12, Sleight of Hand +17, Spellcraft +11 (+13 Deciphering Scrolls), Spot +15, Survival +12 (+14 Following Tracks, +14 in above ground natural environments), Swim +12, Tumble +21, Use Magic Device +22 (+24 for scrolls), Use Rope +10 (+12 involving bindings).</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4870187, member: 60635"] [b]The Black Prince[/b] Although the story hour is not yet up to the point where he's been mentioned, the malevolent force behind all of this appears to be a figure called 'The Black Prince'. It'll probably be a long time before he appears on stage, but for the mean time here are his stats. [CENTER][SIZE=6][B]The Black Prince (CR 14)[/B][/SIZE][/CENTER] [CENTER][I]Verdant Prince + Vampire Template + Evolved Undead[/I][/CENTER] [I](Edit: I know it's not technically legal to apply the vampire template to creatures of the Fey type, but it works to capture the idea behind the character).[/I] [B]LE Undead (Augmented Fey)[/B] Initiative +14 Senses: Low-light Vision Listen +15 Spot +15 Languages: Elven, Common, Druidic, Sylvan AC: 37 Touch: 27 Flat-footed: 27 (Dodge, Mobility +10 Dex, +7 Deflection, +10 Natural) Hit Points: 125 (16HD); DR: 10/Cold Iron, 10/Silver and Magic; Fast Heal 8 Resist: Evasion, Cold 10, Electricity 10, Turn Resistance +4 Spell Resistance: 20 Fort: +12 Reflex: +27 Will: +20 Weakness: Double damage from Cold Iron, Garlic, Mirrors, Holy Symbols, Running Water. Speed: 40' Slam: +14/+9 (1d6 + 7) Base Atk: +8 Spell-Like Abilities: (Caster Level 16) At will – Dimension Door (from one tree to another), Disguise Self (DC 17) 1/Day – Baleful Polymorph (DC 21), Call Lightning Storm (DC 21), Changestaff, Cure Critical Wounds, Fireseeds (DC 22), Greater Dispel Magic, Repel Metal or Stone, Wall of Thorns Abilities: Strength 25, Dexterity 30, Constitution –, Intelligence 18, Wisdom 17, Charisma 27. SA: Children of the Night, Blood Drain (1d4 Constitution Drain), Dominate, Create Spawn, Energy Drain. SQ: Oath Bond, Unearthly Grace, Alternate Form (Bat, Dire Bat, Wolf, Dire Wolf), Gaseous Form, Spider Climb. Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Toughness, Lightning Reflexes, Mobility, Stealth, Track. Skills: Appraise +9, Balance +15, Bluff +18, Climb +12, Concentration +9, Diplomacy +17, Disguise +13 (+15 acting), Escape Artist +15, Gather Information +10, Handle Animal +7, Hide +17, Intimidate +19, Jump +18, Knowledge Arcana +9, Knowledge Local +9, Knowledge Nature +11, Listen +15, Move Silently +17, Search +9, Sense Motive +12, Sleight of Hand +17, Spellcraft +11 (+13 Deciphering Scrolls), Spot +15, Survival +12 (+14 Following Tracks, +14 in above ground natural environments), Swim +12, Tumble +21, Use Magic Device +22 (+24 for scrolls), Use Rope +10 (+12 involving bindings). [/QUOTE]
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