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*Pathfinder & Starfinder
Dramoren Defender any ideas.
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<blockquote data-quote="las" data-source="post: 264165" data-attributes="member: 889"><p><span style="color: silver">[PHP]Dramoren Defender</span></p><p><span style="color: silver">These defenders of the county of Dramore learned a lot from their training with Dwarves. They have learned to take the Defensive stance from their main trainer how was a Dwarven Defender hired and made it his master peace, which he is very proud of as to how many people want to be one. He and his fellow trainers have been working and improving it over time and are glade on how what they have done for the power they have found in peoples harts are as tough as a Dwarf or tougher.</span></p><p><span style="color: silver">Hit Die: d12</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Requirements</span></p><p><span style="color: silver">To qualify to become a defender, a character must fulfill all the following criteria.</span></p><p><span style="color: silver">Alignment: Any nonchaotic , nonevil</span></p><p><span style="color: silver">Region: Dramore</span></p><p><span style="color: silver">Skills: Knowledge (local) 4 ranks</span></p><p><span style="color: silver">Feats: Dodge, Toughness, Iron Will</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Class Skills</span></p><p><span style="color: silver">The defender’s Class skill (and the key ability for each skill) are Craft (Int), Knowledge (Local) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.</span></p><p><span style="color: silver"> Skill Points at Each Level: 2 + Int modifier.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Class Level Base Attack Bonus Fort Save Ref Save Will Save Special</span></p><p><span style="color: silver">1st +0 +2 +0 +2 Defensive Strike</span></p><p><span style="color: silver">2nd +1 +3 +0 +3 Defensive Refocus</span></p><p><span style="color: silver">3rd +2 +3 +1 +3 Damage reduction 1/-</span></p><p><span style="color: silver">4th +3 +4 +1 +4 Fast Healing 1</span></p><p><span style="color: silver">5th +3 +4 +1 +4 Damage reduction 2/-</span></p><p><span style="color: silver">6th +4 +5 +2 +5 Fast Healing 2</span></p><p><span style="color: silver">7th +5 +5 +2 +5 Damage reduction 3/-</span></p><p><span style="color: silver">8th +6 +6 +2 +6 Fast Healing 3</span></p><p><span style="color: silver">9th +6 +6 +3 +6 Damage reduction 4/-</span></p><p><span style="color: silver">10th +7 +7 +3 +7 Fast Healing 4</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Class Features</span></p><p><span style="color: silver">The following are class features of the Dramoren defender Prc.</span></p><p><span style="color: silver">Weapon and Armor Proficiency: They gain no knew weapon or Armor Proficiency.</span></p><p><span style="color: silver">Defensive Strike: At 1st level, a Dramoren Defender gains the Defensive Strike feat (see Chapter 4 in Oriental Adventures), even if she doesn’t have the prerequisite feats and ability scores.</span></p><p><span style="color: silver">Defensive Refocus (Ex): A Dramoren Defender can refocus while using the total defense action. While on total defense, the defender gets the usual +4 dodge bonus to his AC, though he cannot move as well. On the following rounds of combat, the character moves up in the initiative count and is positioned as though he had rolled a 20 on his initiative check.</span></p><p><span style="color: silver">Damage Reduction: Starting at 3rd level, the defender gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the defender takes each time she is dealt damage. At 5th level, this damage reduction rises to 2. At 7th, it rises to 3. At 9th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0.</span></p><p><span style="color: silver">Fast Healing (Su): The defender gains the supernatural ability of fast healing. The defender regains hit points at an exceptionally fast rate – usually 1 or more hit points per round – as given in the entry. Except where noted here, fast healing is just like natural healing (see page 129 of the player’s handbook). Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow or reattach body parts.</span></p><p><span style="color: silver">[/PHP]</span></p><p></p><p>What do you think.</p></blockquote><p></p>
[QUOTE="las, post: 264165, member: 889"] [COLOR=silver][PHP]Dramoren Defender These defenders of the county of Dramore learned a lot from their training with Dwarves. They have learned to take the Defensive stance from their main trainer how was a Dwarven Defender hired and made it his master peace, which he is very proud of as to how many people want to be one. He and his fellow trainers have been working and improving it over time and are glade on how what they have done for the power they have found in peoples harts are as tough as a Dwarf or tougher. Hit Die: d12 Requirements To qualify to become a defender, a character must fulfill all the following criteria. Alignment: Any nonchaotic , nonevil Region: Dramore Skills: Knowledge (local) 4 ranks Feats: Dodge, Toughness, Iron Will Class Skills The defender’s Class skill (and the key ability for each skill) are Craft (Int), Knowledge (Local) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 2 + Int modifier. Class Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +2 +0 +2 Defensive Strike 2nd +1 +3 +0 +3 Defensive Refocus 3rd +2 +3 +1 +3 Damage reduction 1/- 4th +3 +4 +1 +4 Fast Healing 1 5th +3 +4 +1 +4 Damage reduction 2/- 6th +4 +5 +2 +5 Fast Healing 2 7th +5 +5 +2 +5 Damage reduction 3/- 8th +6 +6 +2 +6 Fast Healing 3 9th +6 +6 +3 +6 Damage reduction 4/- 10th +7 +7 +3 +7 Fast Healing 4 Class Features The following are class features of the Dramoren defender Prc. Weapon and Armor Proficiency: They gain no knew weapon or Armor Proficiency. Defensive Strike: At 1st level, a Dramoren Defender gains the Defensive Strike feat (see Chapter 4 in Oriental Adventures), even if she doesn’t have the prerequisite feats and ability scores. Defensive Refocus (Ex): A Dramoren Defender can refocus while using the total defense action. While on total defense, the defender gets the usual +4 dodge bonus to his AC, though he cannot move as well. On the following rounds of combat, the character moves up in the initiative count and is positioned as though he had rolled a 20 on his initiative check. Damage Reduction: Starting at 3rd level, the defender gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the defender takes each time she is dealt damage. At 5th level, this damage reduction rises to 2. At 7th, it rises to 3. At 9th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0. Fast Healing (Su): The defender gains the supernatural ability of fast healing. The defender regains hit points at an exceptionally fast rate – usually 1 or more hit points per round – as given in the entry. Except where noted here, fast healing is just like natural healing (see page 129 of the player’s handbook). Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow or reattach body parts. [/PHP][/COLOR] What do you think. [/QUOTE]
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