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Draogn's Eye View 7/31: Transmedia Experience
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<blockquote data-quote="I'm A Banana" data-source="post: 6164465" data-attributes="member: 2067"><p>I hear the core of your complaint, but I think this might be over-stating it a bit.</p><p></p><p>There will likely be only a few traits that your typical D&D Orc must have to be a consistent experience (things like, I dunno, using axes or having geen skin). Aspects of the orcs that are not those gracenotes can change. </p><p></p><p>It's also possible that, when the selling point of a product is "take Typical D&D Expectations and tweak them," that this product will be able to. Like, Dark Sun tweaks elves and halflings.</p><p></p><p>It's still getting the thing pretty wrong (there's few Typical D&D Expectations to begin with!), and it will still encourage bland homogenization, and it is still a Bad Idea, but I don't think it'll be exactly monolithic.</p><p></p><p></p><p></p><p>Don't really agree. When I play D&D with Group A, my goblins might look like this. When I play D&D with Group B, my goblins might look like that. When I play D&D with the group that loves WoW, my goblins are a lot like that. When I play D&D with the group that loves Pathfinder, my goblins are a lot like that. </p><p></p><p>Never exactly. Because they aren't PF goblins or WoW goblins, they're <em>My Tuesday Night Group's Gobilins</em>, or <em>The Goblins for My Post-Apocalyptic Campaign</em>. </p><p></p><p>And that's just within what one person does, let alone how my goblins and your goblins are different. </p><p></p><p>D&D's strength is not that there is One Consistent D&D Goblin. It is that there are infinite, inconsistent D&D goblins, that range over everything you can imagine a goblin to be, and everything you ever NEED a goblin to be.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6164465, member: 2067"] I hear the core of your complaint, but I think this might be over-stating it a bit. There will likely be only a few traits that your typical D&D Orc must have to be a consistent experience (things like, I dunno, using axes or having geen skin). Aspects of the orcs that are not those gracenotes can change. It's also possible that, when the selling point of a product is "take Typical D&D Expectations and tweak them," that this product will be able to. Like, Dark Sun tweaks elves and halflings. It's still getting the thing pretty wrong (there's few Typical D&D Expectations to begin with!), and it will still encourage bland homogenization, and it is still a Bad Idea, but I don't think it'll be exactly monolithic. Don't really agree. When I play D&D with Group A, my goblins might look like this. When I play D&D with Group B, my goblins might look like that. When I play D&D with the group that loves WoW, my goblins are a lot like that. When I play D&D with the group that loves Pathfinder, my goblins are a lot like that. Never exactly. Because they aren't PF goblins or WoW goblins, they're [I]My Tuesday Night Group's Gobilins[/I], or [I]The Goblins for My Post-Apocalyptic Campaign[/I]. And that's just within what one person does, let alone how my goblins and your goblins are different. D&D's strength is not that there is One Consistent D&D Goblin. It is that there are infinite, inconsistent D&D goblins, that range over everything you can imagine a goblin to be, and everything you ever NEED a goblin to be. [/QUOTE]
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Draogn's Eye View 7/31: Transmedia Experience
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