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Draogn's Eye View 7/31: Transmedia Experience
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<blockquote data-quote="I'm A Banana" data-source="post: 6164870" data-attributes="member: 2067"><p>The cultural differences should be relevant to the art, because the art should evoke the world and setting and play potential of these creatures. A beholder is a sphere with eyestalks and a maw? That's like saying a human is two legs, two arms, and a head. It erases important distinctions that show the diversity of the game, and makes it homogenous with the knock-offs. </p><p></p><p>A Spelljammer beholder might be behind a bar, or blasting away other beholders in space. An FR beholder should be swathed in shadow and surrounded by minions. A GH beholder should be an alien weirdness deep beneath the earth. Those moods and those palettes and those associated items and backgrounds convey a potentially infinite variety. </p><p></p><p></p><p></p><p>I'm not sure that that's the case. Surely they didn't bank on that with 3e's hobgoblin artwork, and anyone who grew up on that hobgoblin probably wouldn't recognize the 2e hobgoblin or the 4e hobgoblin as the same critter (let alone the same critter as each other). </p><p></p><p>Rather than promote any one of those images as THE D&D hobgoblin, I'd like to live in a world where those are all potential hobgoblins.</p><p></p><p></p><p></p><p>Heh!</p><p></p><p>But that's kind of my point: FR is a setting and can have rules and guidelines as to what an FR beholder is. D&D isn't a setting, its a network, a platform. D&D isn't a setting any more than HBO is a setting or Hasbro is a setting or The Cartoon Network is a setting.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6164870, member: 2067"] The cultural differences should be relevant to the art, because the art should evoke the world and setting and play potential of these creatures. A beholder is a sphere with eyestalks and a maw? That's like saying a human is two legs, two arms, and a head. It erases important distinctions that show the diversity of the game, and makes it homogenous with the knock-offs. A Spelljammer beholder might be behind a bar, or blasting away other beholders in space. An FR beholder should be swathed in shadow and surrounded by minions. A GH beholder should be an alien weirdness deep beneath the earth. Those moods and those palettes and those associated items and backgrounds convey a potentially infinite variety. I'm not sure that that's the case. Surely they didn't bank on that with 3e's hobgoblin artwork, and anyone who grew up on that hobgoblin probably wouldn't recognize the 2e hobgoblin or the 4e hobgoblin as the same critter (let alone the same critter as each other). Rather than promote any one of those images as THE D&D hobgoblin, I'd like to live in a world where those are all potential hobgoblins. Heh! But that's kind of my point: FR is a setting and can have rules and guidelines as to what an FR beholder is. D&D isn't a setting, its a network, a platform. D&D isn't a setting any more than HBO is a setting or Hasbro is a setting or The Cartoon Network is a setting. [/QUOTE]
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