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Draogn's Eye View 7/31: Transmedia Experience
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<blockquote data-quote="Jon Schindehette" data-source="post: 6165202" data-attributes="member: 6689960"><p>and now you are sounding just like me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>How do you try to capture the diversity of all the different worlds in a single example. The answer is, you can't. But you can work to keep some consistency within the expressions. If you've got a video game, a comic book and a TRPG product all set in FR, then keep the vision consistent - so those folks that love it, get the same experience no matter which expression they interact with. If you've got a video game, and novel and an animated short set in DL, then do the same thing. A product that goes across all the worlds, like the core rule books??? That's a good question. I had actually proposed to R&D that we do the core rule books without art at one point. So that they could be setting and world agnostic. That didn't set well with most folks. So now, they have to decide which setting will be used as the point-of-view, so that I can choose how to depict the monsters in the MM.</p><p></p><p>...which means I get to have lots of discussions about why the goblin looks like "X". That's okay, I can think of nothing better than to spend my time talking to passionate fans about something we both love. I also know that of the 20 million + fans out there, I can never make all of them happy. That is a sad thing for me, but it's an impossible task. In the end, my goal is simple - try to represent the brand that I love the best way that I can.</p></blockquote><p></p>
[QUOTE="Jon Schindehette, post: 6165202, member: 6689960"] and now you are sounding just like me :) How do you try to capture the diversity of all the different worlds in a single example. The answer is, you can't. But you can work to keep some consistency within the expressions. If you've got a video game, a comic book and a TRPG product all set in FR, then keep the vision consistent - so those folks that love it, get the same experience no matter which expression they interact with. If you've got a video game, and novel and an animated short set in DL, then do the same thing. A product that goes across all the worlds, like the core rule books??? That's a good question. I had actually proposed to R&D that we do the core rule books without art at one point. So that they could be setting and world agnostic. That didn't set well with most folks. So now, they have to decide which setting will be used as the point-of-view, so that I can choose how to depict the monsters in the MM. ...which means I get to have lots of discussions about why the goblin looks like "X". That's okay, I can think of nothing better than to spend my time talking to passionate fans about something we both love. I also know that of the 20 million + fans out there, I can never make all of them happy. That is a sad thing for me, but it's an impossible task. In the end, my goal is simple - try to represent the brand that I love the best way that I can. [/QUOTE]
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Draogn's Eye View 7/31: Transmedia Experience
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